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@@ -49,8 +49,11 @@ protected:
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float _static_friction_coef;
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float _dynamic_friction_coef;
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- void apply_friction(ColliderDef &def, LVector3f &vel, const LVector3f& force, float angle);
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- virtual void apply_net_shove(ColliderDef &def, const LVector3f &net_shove, const LVector3f &force_normal);
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+ void apply_friction(
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+ ColliderDef &def, LVector3f &vel, const LVector3f& force, float angle);
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+ virtual void apply_net_shove(
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+ ColliderDef &def, const LVector3f &net_shove,
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+ const LVector3f &force_normal);
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virtual void apply_linear_force(ColliderDef &def, const LVector3f &force);
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public:
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