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@@ -3998,8 +3998,8 @@ reset() {
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}
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_auto_detect_shader_model = _shader_model;
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- if (GLCAT.is_debug()) {
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#ifdef HAVE_CG
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+ if (GLCAT.is_debug() && may_support_cg_shaders()) {
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#if CG_VERSION_NUM >= 2200
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GLCAT.debug() << "Supported Cg profiles:\n";
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int num_profiles = cgGetNumSupportedProfiles();
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@@ -4037,8 +4037,10 @@ reset() {
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GLCAT.debug()
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<< "Cg active geometry profile = "
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<< cgGetProfileString((CGprofile)_shader_caps._active_gprofile) << "\n";
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+ }
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#endif // HAVE_CG
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+ if (GLCAT.is_debug()) {
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GLCAT.debug() << "shader model = " << _shader_model << "\n";
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}
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#endif // !OPENGLES
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