@@ -18,10 +18,7 @@
INLINE BulletAllHitsRayResult BulletAllHitsRayResult::
empty() {
- btVector3 from;
- btVector3 to;
-
- return BulletAllHitsRayResult(from, to, CollideMask::all_on());
+ return BulletAllHitsRayResult(btVector3(0, 0, 0), btVector3(0, 0, 0), CollideMask::all_on());
}
/**