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+// Filename: xxx_headers.h
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+// Created by: georges (30May01)
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// PANDA 3D SOFTWARE
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+// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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+//
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+// All use of this software is subject to the terms of the Panda 3d
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+// Software license. You should have received a copy of this license
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+// along with this source code; you will also find a current copy of
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+// the license at http://www.panda3d.org/license.txt .
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+//
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+// To contact the maintainers of this program write to
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+// [email protected] .
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+//
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+////////////////////////////////////////////////////////////////////
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+
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+#include <bamReader.h>
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+#include <bamWriter.h>
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+#include <boundingLine.h>
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+#include <boundingSphere.h>
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+#include <clockObject.h>
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+#include <colorTransition.h>
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+#include <cullFaceTransition.h>
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+#include <datagram.h>
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+#include <datagramIterator.h>
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+#include <dconfig.h>
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+#include <dftraverser.h>
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+#include <eventParameter.h>
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+#include <geom.h>
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+#include <geometricBoundingVolume.h>
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+#include <geomLine.h>
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+#include <geomLinestrip.h>
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+#include <geomNode.h>
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+#include <geomPolygon.h>
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+#include <geomQuad.h>
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+#include <geomSphere.h>
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+#include <get_rel_pos.h>
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+#include <indent.h>
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+#include <lightTransition.h>
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+#include <luse.h>
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+#include <namedNode.h>
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+#include <nearly_zero.h>
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+#include <nodePath.h>
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+#include <omniBoundingVolume.h>
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+#include <pointerTo.h>
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+#include <pointerToArray.h>
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+#include <projection.h>
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+#include <projectionNode.h>
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+#include <pStatTimer.h>
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+#include <pt_NamedNode.h>
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+#include <renderModeTransition.h>
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+#include <renderRelation.h>
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+#include <textureTransition.h>
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+#include <throw_event.h>
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+#include <transformTransition.h>
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+#include <transparencyTransition.h>
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+#include <wrt.h>
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+
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+#include "collisionEntry.h"
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+#include "collisionHandler.h"
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+#include "collisionHandlerEvent.h"
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+#include "collisionHandlerFloor.h"
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+#include "collisionHandlerPhysical.h"
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+#include "collisionHandlerPusher.h"
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+#include "collisionHandlerQueue.h"
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+#include "collisionLevelState.h"
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+#include "collisionNode.h"
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+#include "collisionPlane.h"
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+#include "collisionPolygon.h"
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+#include "collisionRay.h"
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+#include "collisionSegment.h"
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+#include "collisionSolid.h"
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+#include "collisionSphere.h"
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+#include "collisionTraverser.h"
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+#include "config_collide.h"
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+
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+#pragma hdrstop
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+
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