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Clamp shininess to 0 to avoid a GL error when negative shininess was entered

rdb 10 years ago
parent
commit
6a2e1a438c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      panda/src/glstuff/glGraphicsStateGuardian_src.cxx

+ 1 - 1
panda/src/glstuff/glGraphicsStateGuardian_src.cxx

@@ -6428,7 +6428,7 @@ do_issue_material() {
 
   call_glMaterialfv(face, GL_SPECULAR, material->get_specular());
   call_glMaterialfv(face, GL_EMISSION, material->get_emission());
-  glMaterialf(face, GL_SHININESS, min(material->get_shininess(), (PN_stdfloat)128.0));
+  glMaterialf(face, GL_SHININESS, max(min(material->get_shininess(), (PN_stdfloat)128), (PN_stdfloat)0));
 
   if (material->has_ambient() && material->has_diffuse()) {
     // The material has both an ambient and diffuse specified.  This