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@@ -648,17 +648,38 @@ class Actor(DirectObject, NodePath):
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def setCenter(self, center):
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if center != None:
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self.__LODNode.node().setCenter(center)
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-
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- def update(self, lod=0):
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- lodnames = self.getLODNames()
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- if (lod < len(lodnames)):
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- partDefs = self.__partBundleDict[lodnames[lod]].values()
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- for partDef in partDefs:
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- # print "updating: %s" % (partBundle.node())
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- partDef.partBundle.update()
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+
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+ def update(self, lod=0, animName=None, partName='modelRoot',
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+ lodName=None, force=False):
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+ """ Updates all of the Actor's joints in the indicated LOD.
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+ The LOD may be specified by name, or by number, where 0 is the
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+ highest level of detail, 1 is the next highest, and so on.
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+
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+ If force is True, this will update every joint, even if we
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+ don't believe it's necessary.
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+
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+ Returns True if any joint has changed as a result of this,
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+ False otherwise. """
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+
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+ if lodName == None:
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+ lodNames = self.getLODNames()
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+ else:
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+ lodNames = [lodName]
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+
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+ anyChanged = False
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+ if (lod < len(lodNames)):
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+ partBundle = self.getPartBundle(partName, lodNames[lod])
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+ if force:
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+ if partBundle.forceUpdate():
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+ anyChanged = True
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+ else:
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+ if partBundle.update():
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+ anyChanged = True
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else:
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self.notify.warning('update() - no lod: %d' % lod)
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+ return anyChanged
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+
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def getFrameRate(self, animName=None, partName=None):
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"""getFrameRate(self, string, string=None)
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Return actual frame rate of given anim name and given part.
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@@ -1298,9 +1319,9 @@ class Actor(DirectObject, NodePath):
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"""
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bundles = []
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- for lodName, bundleDict in self.__partBundleDict.items():
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+ for lodName, partBundleDict in self.__partBundleDict.items():
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if partName == None:
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- for partDef in bundleDict.values():
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+ for partDef in partBundleDict.values():
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bundles.append(partDef.partBundle)
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else:
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@@ -1891,33 +1912,64 @@ class Actor(DirectObject, NodePath):
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from direct.interval import ActorInterval
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return ActorInterval.ActorInterval(self, *args, **kw)
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- def printAnimBlends(self, animName=None, partName=None, lodName=None):
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- out = ''
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- first = True
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+ def getAnimBlends(self, animName=None, partName=None, lodName=None):
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+ """ Returns a list of the form:
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+
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+ [ (lodName, [(animName, [(partName, effect), (partName, effect), ...]),
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+ (animName, [(partName, effect), (partName, effect), ...]),
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+ ...]),
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+ (lodName, [(animName, [(partName, effect), (partName, effect), ...]),
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+ (animName, [(partName, effect), (partName, effect), ...]),
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+ ...]),
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+ ... ]
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+
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+ This list reports the non-zero control effects for each
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+ partName within a particular animation and LOD. """
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+
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+ result = []
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+
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if animName is None:
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animNames = self.getAnimNames()
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else:
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animNames = [animName]
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- for animName in animNames:
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- if animName is 'nothing':
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- continue
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- thisAnim = '%s: ' % animName
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- totalEffect = 0.
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- controls = self.getAnimControls(animName, partName, lodName)
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- for control in controls:
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- part = control.getPart()
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- name = part.getName()
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- effect = part.getControlEffect(control)
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- if effect > 0.:
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- totalEffect += effect
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- thisAnim += ('%s:%.3f, ' % (name, effect))
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- # don't print anything if this animation is not being played
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- if totalEffect > 0.:
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- if not first:
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- out += '\n'
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- first = False
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- out += thisAnim
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- print out
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+
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+ if lodName is None:
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+ lodNames = self.getLODNames()
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+ else:
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+ lodNames = [lodName]
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+
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+ if partName == None and self.__subpartsComplete:
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+ partNames = self.__subpartDict.keys()
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+ else:
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+ partNames = [partName]
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+
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+ for lodName in lodNames:
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+ animList = []
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+ for animName in animNames:
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+ blendList = []
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+ for partName in partNames:
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+ control = self.getAnimControl(animName, partName, lodName)
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+ if control:
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+ part = control.getPart()
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+ effect = part.getControlEffect(control)
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+ if effect > 0.:
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+ blendList.append((partName, effect))
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+ if blendList:
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+ animList.append((animName, blendList))
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+ if animList:
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+ result.append((lodName, animList))
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+
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+ return result
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+
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+ def printAnimBlends(self, animName=None, partName=None, lodName=None):
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+ for lodName, animList in self.getAnimBlends(animName, partName, lodName):
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+ print 'LOD %s:' % (lodName)
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+ for animName, blendList in animList:
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+
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+ list = []
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+ for partName, effect in blendList:
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+ list.append('%s:%.3f' % (partName, effect))
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+ print ' %s: %s' % (animName, ', '.join(list))
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def osdAnimBlends(self, animName=None, partName=None, lodName=None):
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if not onScreenDebug.enabled:
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