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@@ -8308,6 +8308,7 @@ do_extract_texture_data(CLP(TextureContext) *gtc) {
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format = Texture::F_depth_component;
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format = Texture::F_depth_component;
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break;
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break;
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case GL_DEPTH_STENCIL_EXT:
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case GL_DEPTH_STENCIL_EXT:
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+ case GL_DEPTH24_STENCIL8_EXT:
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type = Texture::T_float;
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type = Texture::T_float;
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format = Texture::F_depth_stencil;
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format = Texture::F_depth_stencil;
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break;
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break;
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