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@@ -187,7 +187,7 @@ FNAME(flat_textured) (ZBuffer *zb,
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(pz[_a], zz)) { \
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tmp = ZB_LOOKUP_TEXTURE(texture_def, s, t, mipmap_level, mipmap_dx); \
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- int a = PALPHA_MULT(oa0, PIXEL_A(tmp)); \
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+ UNUSED int a = PALPHA_MULT(oa0, PIXEL_A(tmp)); \
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if (ACMP(zb, a)) { \
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STORE_PIX(pp[_a], \
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RGBA_TO_PIXEL(PCOMPONENT_MULT(or0, PIXEL_R(tmp)), \
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@@ -249,7 +249,7 @@ FNAME(smooth_textured) (ZBuffer *zb,
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(pz[_a], zz)) { \
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tmp = ZB_LOOKUP_TEXTURE(texture_def, s, t, mipmap_level, mipmap_dx); \
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- int a = PALPHA_MULT(oa1, PIXEL_A(tmp)); \
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+ UNUSED int a = PALPHA_MULT(oa1, PIXEL_A(tmp)); \
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if (ACMP(zb, a)) { \
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STORE_PIX(pp[_a], \
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RGBA_TO_PIXEL(PCOMPONENT_MULT(or1, PIXEL_R(tmp)), \
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@@ -431,7 +431,7 @@ FNAME(flat_perspective) (ZBuffer *zb,
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(pz[_a], zz)) { \
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tmp = ZB_LOOKUP_TEXTURE(texture_def, s, t, mipmap_level, mipmap_dx); \
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- int a = PALPHA_MULT(oa0, PIXEL_A(tmp)); \
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+ UNUSED int a = PALPHA_MULT(oa0, PIXEL_A(tmp)); \
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if (ACMP(zb, a)) { \
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STORE_PIX(pp[_a], \
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RGBA_TO_PIXEL(PCOMPONENT_MULT(or0, PIXEL_R(tmp)), \
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@@ -567,7 +567,7 @@ FNAME(smooth_perspective) (ZBuffer *zb,
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(pz[_a], zz)) { \
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tmp = ZB_LOOKUP_TEXTURE(texture_def, s, t, mipmap_level, mipmap_dx); \
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- int a = PALPHA_MULT(oa1, PIXEL_A(tmp)); \
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+ UNUSED int a = PALPHA_MULT(oa1, PIXEL_A(tmp)); \
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if (ACMP(zb, a)) { \
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STORE_PIX(pp[_a], \
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RGBA_TO_PIXEL(PCOMPONENT_MULT(or1, PIXEL_R(tmp)), \
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@@ -695,9 +695,9 @@ FNAME(smooth_multitex2) (ZBuffer *zb,
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(pz[_a], zz)) { \
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tmp = ZB_LOOKUP_TEXTURE(&zb->current_textures[0], s, t, mipmap_level, mipmap_dx); \
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- int a = PALPHA_MULT(oa1, PIXEL_A(tmp)); \
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+ UNUSED int a = PALPHA_MULT(oa1, PIXEL_A(tmp)); \
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if (ACMP(zb, a)) { \
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- int tmpa = ZB_LOOKUP_TEXTURE(&zb->current_textures[1], sa, ta, mipmap_levela, mipmap_dxa); \
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+ UNUSED int tmpa = ZB_LOOKUP_TEXTURE(&zb->current_textures[1], sa, ta, mipmap_levela, mipmap_dxa); \
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STORE_PIX(pp[_a], \
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RGBA_TO_PIXEL(PCOMPONENT_MULT3(or1, PIXEL_R(tmp), PIXEL_R(tmpa)), \
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PCOMPONENT_MULT3(og1, PIXEL_G(tmp), PIXEL_G(tmpa)), \
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@@ -853,10 +853,10 @@ FNAME(smooth_multitex3) (ZBuffer *zb,
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(pz[_a], zz)) { \
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tmp = ZB_LOOKUP_TEXTURE(&zb->current_textures[0], s, t, mipmap_level, mipmap_dx); \
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- int a = PALPHA_MULT(oa1, PIXEL_A(tmp)); \
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+ UNUSED int a = PALPHA_MULT(oa1, PIXEL_A(tmp)); \
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if (ACMP(zb, a)) { \
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- int tmpa = ZB_LOOKUP_TEXTURE(&zb->current_textures[1], sa, ta, mipmap_levela, mipmap_dxa); \
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- int tmpb = ZB_LOOKUP_TEXTURE(&zb->current_textures[2], sb, tb, mipmap_levelb, mipmap_dxb); \
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+ UNUSED int tmpa = ZB_LOOKUP_TEXTURE(&zb->current_textures[1], sa, ta, mipmap_levela, mipmap_dxa); \
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+ UNUSED int tmpb = ZB_LOOKUP_TEXTURE(&zb->current_textures[2], sb, tb, mipmap_levelb, mipmap_dxb); \
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STORE_PIX(pp[_a], \
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RGBA_TO_PIXEL(PCOMPONENT_MULT4(or1, PIXEL_R(tmp), PIXEL_R(tmpa), PIXEL_R(tmpb)), \
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PCOMPONENT_MULT4(og1, PIXEL_G(tmp), PIXEL_G(tmpa), PIXEL_G(tmpb)), \
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