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terrain: set ShaderTerrainMesh heightfield wrap mode to clamp

deflected 7 years ago
parent
commit
6c7894f68d
1 changed files with 2 additions and 0 deletions
  1. 2 0
      panda/src/grutil/shaderTerrainMesh.cxx

+ 2 - 0
panda/src/grutil/shaderTerrainMesh.cxx

@@ -150,6 +150,8 @@ void ShaderTerrainMesh::do_extract_heightfield() {
   }
   }
   _heightfield_tex->set_minfilter(SamplerState::FT_linear);
   _heightfield_tex->set_minfilter(SamplerState::FT_linear);
   _heightfield_tex->set_magfilter(SamplerState::FT_linear);
   _heightfield_tex->set_magfilter(SamplerState::FT_linear);
+  _heightfield_tex->set_wrap_u(SamplerState::WM_clamp);
+  _heightfield_tex->set_wrap_v(SamplerState::WM_clamp);
 }
 }
 
 
 /**
 /**