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@@ -143,8 +143,6 @@ DXGraphicsStateGuardian9(GraphicsEngine *engine, GraphicsPipe *pipe) :
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_vertex_shader_profile = 0;
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_pixel_shader_profile = 0;
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- _vertex_shader_maximum_constants = 0;
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-
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_supports_stream_offset = false;
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get_gamma_table();
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@@ -2313,7 +2311,7 @@ reset() {
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_vertex_shader_profile = (char *) D3DXGetVertexShaderProfile (_d3d_device);
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_pixel_shader_profile = (char *) D3DXGetPixelShaderProfile (_d3d_device);
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- _vertex_shader_maximum_constants = d3d_caps.MaxVertexShaderConst;
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+ _max_vertex_shader_parameter_vectors = d3d_caps.MaxVertexShaderConst;
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switch (_pixel_shader_version_major)
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{
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@@ -2417,7 +2415,7 @@ reset() {
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<< "\nD3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = " << ((d3d_caps.RasterCaps & D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS) != 0)
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<< "\nVertexShaderVersion = " << _vertex_shader_version_major << "." << _vertex_shader_version_minor
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<< "\nPixelShaderVersion = " << _pixel_shader_version_major << "." << _pixel_shader_version_minor
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- << "\nMaxVertexShaderConst = " << _vertex_shader_maximum_constants
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+ << "\nMaxVertexShaderConst = " << _max_vertex_shader_parameter_vectors
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<< "\nsupports_stream_offset = " << _supports_stream_offset
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<< "\nsupports_dynamic_textures = " << _screen->_supports_dynamic_textures
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<< "\nsupports_automatic_mipmap_generation = " << _screen->_supports_automatic_mipmap_generation
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