|
@@ -0,0 +1,262 @@
|
|
|
|
|
+// Filename: glxGraphicsPixmap.cxx
|
|
|
|
|
+// Created by: drose (10Mar09)
|
|
|
|
|
+//
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+//
|
|
|
|
|
+// PANDA 3D SOFTWARE
|
|
|
|
|
+// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
|
|
|
+//
|
|
|
|
|
+// All use of this software is subject to the terms of the revised BSD
|
|
|
|
|
+// license. You should have received a copy of this license along
|
|
|
|
|
+// with this source code in a file named "LICENSE."
|
|
|
|
|
+//
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+
|
|
|
|
|
+#include "glxGraphicsPixmap.h"
|
|
|
|
|
+#include "glxGraphicsWindow.h"
|
|
|
|
|
+#include "glxGraphicsStateGuardian.h"
|
|
|
|
|
+#include "config_glxdisplay.h"
|
|
|
|
|
+#include "glxGraphicsPipe.h"
|
|
|
|
|
+
|
|
|
|
|
+#include "graphicsPipe.h"
|
|
|
|
|
+#include "glgsg.h"
|
|
|
|
|
+#include "pStatTimer.h"
|
|
|
|
|
+
|
|
|
|
|
+TypeHandle glxGraphicsPixmap::_type_handle;
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: glxGraphicsPixmap::Constructor
|
|
|
|
|
+// Access: Public
|
|
|
|
|
+// Description:
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+glxGraphicsPixmap::
|
|
|
|
|
+glxGraphicsPixmap(GraphicsEngine *engine, GraphicsPipe *pipe,
|
|
|
|
|
+ const string &name,
|
|
|
|
|
+ const FrameBufferProperties &fb_prop,
|
|
|
|
|
+ const WindowProperties &win_prop,
|
|
|
|
|
+ int flags,
|
|
|
|
|
+ GraphicsStateGuardian *gsg,
|
|
|
|
|
+ GraphicsOutput *host) :
|
|
|
|
|
+ GraphicsBuffer(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
|
|
|
|
|
+{
|
|
|
|
|
+ glxGraphicsPipe *glx_pipe;
|
|
|
|
|
+ DCAST_INTO_V(glx_pipe, _pipe);
|
|
|
|
|
+ _display = glx_pipe->get_display();
|
|
|
|
|
+ _drawable = None;
|
|
|
|
|
+ _x_pixmap = None;
|
|
|
|
|
+ _glx_pixmap = None;
|
|
|
|
|
+
|
|
|
|
|
+ // Since the pixmap never gets flipped, we get screenshots from the
|
|
|
|
|
+ // same pixmap we draw into.
|
|
|
|
|
+ _screenshot_buffer_type = _draw_buffer_type;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: glxGraphicsPixmap::Destructor
|
|
|
|
|
+// Access: Public, Virtual
|
|
|
|
|
+// Description:
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+glxGraphicsPixmap::
|
|
|
|
|
+~glxGraphicsPixmap() {
|
|
|
|
|
+ nassertv(_x_pixmap == None && _glx_pixmap == None);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: glxGraphicsPixmap::begin_frame
|
|
|
|
|
+// Access: Public, Virtual
|
|
|
|
|
+// Description: This function will be called within the draw thread
|
|
|
|
|
+// before beginning rendering for a given frame. It
|
|
|
|
|
+// should do whatever setup is required, and return true
|
|
|
|
|
+// if the frame should be rendered, or false if it
|
|
|
|
|
+// should be skipped.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+bool glxGraphicsPixmap::
|
|
|
|
|
+begin_frame(FrameMode mode, Thread *current_thread) {
|
|
|
|
|
+ PStatTimer timer(_make_current_pcollector, current_thread);
|
|
|
|
|
+
|
|
|
|
|
+ begin_frame_spam(mode);
|
|
|
|
|
+ if (_gsg == (GraphicsStateGuardian *)NULL) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ glxGraphicsStateGuardian *glxgsg;
|
|
|
|
|
+ DCAST_INTO_R(glxgsg, _gsg, false);
|
|
|
|
|
+ glXMakeCurrent(_display, _glx_pixmap, glxgsg->_context);
|
|
|
|
|
+
|
|
|
|
|
+ // Now that we have made the context current to a window, we can
|
|
|
|
|
+ // reset the GSG state if this is the first time it has been used.
|
|
|
|
|
+ // (We can't just call reset() when we construct the GSG, because
|
|
|
|
|
+ // reset() requires having a current context.)
|
|
|
|
|
+ glxgsg->reset_if_new();
|
|
|
|
|
+
|
|
|
|
|
+ if (mode == FM_render) {
|
|
|
|
|
+ for (int i=0; i<count_textures(); i++) {
|
|
|
|
|
+ if (get_rtm_mode(i) == RTM_bind_or_copy) {
|
|
|
|
|
+ _textures[i]._rtm_mode = RTM_copy_texture;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ clear_cube_map_selection();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ _gsg->set_current_properties(&get_fb_properties());
|
|
|
|
|
+ return _gsg->begin_frame(current_thread);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: glxGraphicsPixmap::end_frame
|
|
|
|
|
+// Access: Public, Virtual
|
|
|
|
|
+// Description: This function will be called within the draw thread
|
|
|
|
|
+// after rendering is completed for a given frame. It
|
|
|
|
|
+// should do whatever finalization is required.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+void glxGraphicsPixmap::
|
|
|
|
|
+end_frame(FrameMode mode, Thread *current_thread) {
|
|
|
|
|
+ end_frame_spam(mode);
|
|
|
|
|
+ nassertv(_gsg != (GraphicsStateGuardian *)NULL);
|
|
|
|
|
+
|
|
|
|
|
+ if (mode == FM_render) {
|
|
|
|
|
+ copy_to_textures();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ _gsg->end_frame(current_thread);
|
|
|
|
|
+
|
|
|
|
|
+ if (mode == FM_render) {
|
|
|
|
|
+ trigger_flip();
|
|
|
|
|
+ if (_one_shot) {
|
|
|
|
|
+ prepare_for_deletion();
|
|
|
|
|
+ }
|
|
|
|
|
+ clear_cube_map_selection();
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: glxGraphicsPixmap::close_buffer
|
|
|
|
|
+// Access: Protected, Virtual
|
|
|
|
|
+// Description: Closes the pixmap right now. Called from the window
|
|
|
|
|
+// thread.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+void glxGraphicsPixmap::
|
|
|
|
|
+close_buffer() {
|
|
|
|
|
+ if (_gsg != (GraphicsStateGuardian *)NULL) {
|
|
|
|
|
+ glXMakeCurrent(_display, None, NULL);
|
|
|
|
|
+ _gsg.clear();
|
|
|
|
|
+ _active = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (_glx_pixmap != None) {
|
|
|
|
|
+ glXDestroyGLXPixmap(_display, _glx_pixmap);
|
|
|
|
|
+ _glx_pixmap = None;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (_x_pixmap != None) {
|
|
|
|
|
+ XFreePixmap(_display, _x_pixmap);
|
|
|
|
|
+ _x_pixmap = None;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ _is_valid = false;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: glxGraphicsPixmap::open_buffer
|
|
|
|
|
+// Access: Protected, Virtual
|
|
|
|
|
+// Description: Opens the pixmap right now. Called from the window
|
|
|
|
|
+// thread. Returns true if the pixmap is successfully
|
|
|
|
|
+// opened, or false if there was a problem.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+bool glxGraphicsPixmap::
|
|
|
|
|
+open_buffer() {
|
|
|
|
|
+ cerr << "open_buffer\n";
|
|
|
|
|
+ glxGraphicsPipe *glx_pipe;
|
|
|
|
|
+ DCAST_INTO_R(glx_pipe, _pipe, false);
|
|
|
|
|
+
|
|
|
|
|
+ // GSG Creation/Initialization
|
|
|
|
|
+ glxGraphicsStateGuardian *glxgsg;
|
|
|
|
|
+ if (_gsg == 0) {
|
|
|
|
|
+ // There is no old gsg. Create a new one.
|
|
|
|
|
+ glxgsg = new glxGraphicsStateGuardian(_engine, _pipe, NULL);
|
|
|
|
|
+ glxgsg->choose_pixel_format(_fb_properties, _display, glx_pipe->get_screen(), false, true);
|
|
|
|
|
+ _gsg = glxgsg;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ // If the old gsg has the wrong pixel format, create a
|
|
|
|
|
+ // new one that shares with the old gsg.
|
|
|
|
|
+ DCAST_INTO_R(glxgsg, _gsg, false);
|
|
|
|
|
+ if (!glxgsg->get_fb_properties().subsumes(_fb_properties)) {
|
|
|
|
|
+ glxgsg = new glxGraphicsStateGuardian(_engine, _pipe, glxgsg);
|
|
|
|
|
+ glxgsg->choose_pixel_format(_fb_properties, _display, glx_pipe->get_screen(), false, true);
|
|
|
|
|
+ _gsg = glxgsg;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ XVisualInfo *visual_info = glxgsg->_visual;
|
|
|
|
|
+ if (visual_info == NULL) {
|
|
|
|
|
+ // No X visual for this fbconfig; how can we create the pixmap?
|
|
|
|
|
+ glxdisplay_cat.error()
|
|
|
|
|
+ << "No X visual: cannot create pixmap.\n";
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ _drawable = glx_pipe->get_root();
|
|
|
|
|
+ if (_host != NULL) {
|
|
|
|
|
+ cerr << "got host: " << _host->get_type() << "\n";
|
|
|
|
|
+ if (_host->is_of_type(glxGraphicsWindow::get_class_type())) {
|
|
|
|
|
+ glxGraphicsWindow *win = DCAST(glxGraphicsWindow, _host);
|
|
|
|
|
+ _drawable = win->get_xwindow();
|
|
|
|
|
+ } else if (_host->is_of_type(glxGraphicsPixmap::get_class_type())) {
|
|
|
|
|
+ glxGraphicsPixmap *pix = DCAST(glxGraphicsPixmap, _host);
|
|
|
|
|
+ _drawable = pix->_drawable;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ cerr << "creating pixmap, root = " << _drawable
|
|
|
|
|
+ << ", size = " << _x_size << " " << _y_size << ", depth = "
|
|
|
|
|
+ << visual_info->depth << "\n";
|
|
|
|
|
+ _x_pixmap = XCreatePixmap(_display, _drawable,
|
|
|
|
|
+ _x_size, _y_size, visual_info->depth);
|
|
|
|
|
+ cerr << "got " << _x_pixmap << "\n";
|
|
|
|
|
+ if (_x_pixmap == None) {
|
|
|
|
|
+ glxdisplay_cat.error()
|
|
|
|
|
+ << "Failed to create X pixmap.\n";
|
|
|
|
|
+ close_buffer();
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+ cerr << "creating glx pixmap\n";
|
|
|
|
|
+
|
|
|
|
|
+#ifdef HAVE_GLXFBCONFIG
|
|
|
|
|
+ if (glxgsg->_fbconfig) {
|
|
|
|
|
+ // Use the FBConfig to create the pixmap.
|
|
|
|
|
+ cerr << "fbconfig\n";
|
|
|
|
|
+ _glx_pixmap = glXCreatePixmap(_display, glxgsg->_fbconfig, _x_pixmap, NULL);
|
|
|
|
|
+ } else
|
|
|
|
|
+#endif // HAVE_GLXFBCONFIG
|
|
|
|
|
+ {
|
|
|
|
|
+ // Use the XVisual to create the pixmap.
|
|
|
|
|
+ _glx_pixmap = glXCreateGLXPixmap(_display, visual_info, _x_pixmap);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ cerr << "got " << _glx_pixmap << "\n";
|
|
|
|
|
+
|
|
|
|
|
+ if (_glx_pixmap == None) {
|
|
|
|
|
+ glxdisplay_cat.error()
|
|
|
|
|
+ << "Failed to create GLX pixmap.\n";
|
|
|
|
|
+ close_buffer();
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ cerr << "making current, context = " << glxgsg->_context << "\n";
|
|
|
|
|
+ glXMakeCurrent(_display, _glx_pixmap, glxgsg->_context);
|
|
|
|
|
+ cerr << "context = " << glxgsg->_context << "\n";
|
|
|
|
|
+ glxgsg->reset_if_new();
|
|
|
|
|
+ if (!glxgsg->is_valid()) {
|
|
|
|
|
+ close_buffer();
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (!glxgsg->get_fb_properties().verify_hardware_software
|
|
|
|
|
+ (_fb_properties, glxgsg->get_gl_renderer())) {
|
|
|
|
|
+ close_buffer();
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+ _fb_properties = glxgsg->get_fb_properties();
|
|
|
|
|
+
|
|
|
|
|
+ _is_valid = true;
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|