Browse Source

use composite bld

cxgeorge 24 years ago
parent
commit
704e907451

+ 12 - 7
panda/src/distort/Sources.pp

@@ -5,14 +5,19 @@
   #define TARGET distort
   #define LOCAL_LIBS \
     sgraphutil sgraph sgattrib gobj linmath
+    
+  #define COMBINED_SOURCES $[TARGET]_composite1.cxx
 
-  #define SOURCES \
-    config_distort.cxx config_distort.h \
-    cylindricalLens.cxx cylindricalLens.h cylindricalLens.I \
-    fisheyeLens.cxx fisheyeLens.h fisheyeLens.I \
-    nonlinearImager.cxx nonlinearImager.h nonlinearImager.I \
-    pSphereLens.cxx pSphereLens.h pSphereLens.I \
-    projectionScreen.cxx projectionScreen.h projectionScreen.I
+  #define SOURCES config_distort.h \
+    projectionScreen.h projectionScreen.I \
+    cylindricalLens.h cylindricalLens.I \
+    fisheyeLens.h fisheyeLens.I \
+    nonlinearImager.h nonlinearImager.I \
+    pSphereLens.h pSphereLens.I
+
+  #define INCLUDED_SOURCES \
+    config_distort.cxx cylindricalLens.cxx fisheyeLens.cxx nonlinearImager.cxx \
+    projectionScreen.cxx pSphereLens.cxx 
 
   #define INSTALL_HEADERS
 

+ 7 - 7
panda/src/distort/cylindricalLens.cxx

@@ -23,8 +23,8 @@ TypeHandle CylindricalLens::_type_handle;
 
 // This is the focal-length constant for fisheye lenses.  See
 // fisheyeLens.cxx.
-static const float k = 60.0f;
-// focal_length = film_size * k / fov;
+static const float cylindrical_k = 60.0f;
+// focal_length = film_size * cylindrical_k / fov;
 
 
 ////////////////////////////////////////////////////////////////////
@@ -61,7 +61,7 @@ extrude_impl(const LPoint3f &point2d, LPoint3f &near_point, LPoint3f &far_point)
   LPoint3f f = point2d * get_film_mat_inv();
 
   float focal_length = get_focal_length();
-  float angle = f[0] * k / focal_length;
+  float angle = f[0] * cylindrical_k / focal_length;
   float sinAngle, cosAngle;
   csincos(deg_2_rad(angle), &sinAngle, &cosAngle);
 
@@ -118,7 +118,7 @@ project_impl(const LPoint3f &point3d, LPoint3f &point2d) const {
   point2d.set
     (
      // The x position is the angle about the Z axis.
-     rad_2_deg(catan2(xy[0], xy[1])) * focal_length / k,
+     rad_2_deg(catan2(xy[0], xy[1])) * focal_length / cylindrical_k,
      // The y position is the Z height divided by the perspective
      // distance.
      p[2] * focal_length / pdist,
@@ -147,7 +147,7 @@ project_impl(const LPoint3f &point3d, LPoint3f &point2d) const {
 float CylindricalLens::
 fov_to_film(float fov, float focal_length, bool horiz) const {
   if (horiz) {
-    return focal_length * fov / k;
+    return focal_length * fov / cylindrical_k;
   } else {
     return (ctan(deg_2_rad(fov * 0.5f)) * focal_length) * 2.0f;
   }
@@ -165,7 +165,7 @@ fov_to_film(float fov, float focal_length, bool horiz) const {
 float CylindricalLens::
 fov_to_focal_length(float fov, float film_size, bool horiz) const {
   if (horiz) {
-    return film_size * k / fov;
+    return film_size * cylindrical_k / fov;
   } else {
     return film_size * 0.5f / ctan(deg_2_rad(fov * 0.5f));
   }
@@ -183,7 +183,7 @@ fov_to_focal_length(float fov, float film_size, bool horiz) const {
 float CylindricalLens::
 film_to_fov(float film_size, float focal_length, bool horiz) const {
   if (horiz) {
-    return film_size * k / focal_length;
+    return film_size * cylindrical_k / focal_length;
   } else {
     return rad_2_deg(catan(film_size * 0.5f / focal_length)) * 2.0f;
   }

+ 8 - 0
panda/src/distort/distort_composite1.cxx

@@ -0,0 +1,8 @@
+
+#include "config_distort.cxx"
+#include "cylindricalLens.cxx" 
+#include "fisheyeLens.cxx"
+#include "pSphereLens.cxx"
+#include "nonlinearImager.cxx"
+#include "projectionScreen.cxx"
+

+ 7 - 7
panda/src/distort/fisheyeLens.cxx

@@ -36,8 +36,8 @@ TypeHandle FisheyeLens::_type_handle;
 // know how well this extends to other lenses and other negative
 // sizes.
 
-static const float k = 60.0f;
-// focal_length = film_size * k / fov;
+static const float fisheye_k = 60.0f;
+// focal_length = film_size * fisheye_k / fov;
 
 
 ////////////////////////////////////////////////////////////////////
@@ -89,7 +89,7 @@ extrude_impl(const LPoint3f &point2d, LPoint3f &near_point, LPoint3f &far_point)
 
     // Now get the point r units around the circle in the YZ plane.
     float focal_length = get_focal_length();
-    float angle = r * k / focal_length;
+    float angle = r * fisheye_k / focal_length;
     float sinAngle, cosAngle;
     csincos(deg_2_rad(angle), &sinAngle, &cosAngle);
 
@@ -166,7 +166,7 @@ project_impl(const LPoint3f &point3d, LPoint3f &point2d) const {
   float r = 90.0f - rad_2_deg(catan2(x[0], x[1]));
 
   float focal_length = get_focal_length();
-  float factor = r * focal_length / k;
+  float factor = r * focal_length / fisheye_k;
 
   point2d.set
     (y[0] * factor,
@@ -195,7 +195,7 @@ project_impl(const LPoint3f &point3d, LPoint3f &point2d) const {
 ////////////////////////////////////////////////////////////////////
 float FisheyeLens::
 fov_to_film(float fov, float focal_length, bool) const {
-  return focal_length * fov / k;
+  return focal_length * fov / fisheye_k;
 }
 
 ////////////////////////////////////////////////////////////////////
@@ -209,7 +209,7 @@ fov_to_film(float fov, float focal_length, bool) const {
 ////////////////////////////////////////////////////////////////////
 float FisheyeLens::
 fov_to_focal_length(float fov, float film_size, bool) const {
-  return film_size * k / fov;
+  return film_size * fisheye_k / fov;
 }
 
 ////////////////////////////////////////////////////////////////////
@@ -223,6 +223,6 @@ fov_to_focal_length(float fov, float film_size, bool) const {
 ////////////////////////////////////////////////////////////////////
 float FisheyeLens::
 film_to_fov(float film_size, float focal_length, bool) const {
-  return film_size * k / focal_length;
+  return film_size * fisheye_k / focal_length;
 }
 

+ 9 - 9
panda/src/distort/pSphereLens.cxx

@@ -23,8 +23,8 @@ TypeHandle PSphereLens::_type_handle;
 
 // This is the focal-length constant for fisheye lenses.  See
 // fisheyeLens.cxx.
-static const float k = 60.0f;
-// focal_length = film_size * k / fov;
+static const float spherical_k = 60.0f;
+// focal_length = film_size * spherical_k / fov;
 
 
 ////////////////////////////////////////////////////////////////////
@@ -65,8 +65,8 @@ extrude_impl(const LPoint3f &point2d, LPoint3f &near_point, LPoint3f &far_point)
   // Rotate the forward vector through the rotation angles
   // corresponding to this point.
   LPoint3f v = LPoint3f(0.0f, 1.0f, 0.0f) *
-    LMatrix3f::rotate_mat(f[1] * k / focal_length, LVector3f(1.0f, 0.0f, 0.0f)) *
-    LMatrix3f::rotate_mat(f[0] * k / focal_length, LVector3f(0.0f, 0.0f, -1.0f));
+    LMatrix3f::rotate_mat(f[1] * spherical_k / focal_length, LVector3f(1.0f, 0.0f, 0.0f)) *
+    LMatrix3f::rotate_mat(f[0] * spherical_k / focal_length, LVector3f(0.0f, 0.0f, -1.0f));
 
   // And we'll need to account for the lens's rotations, etc. at the
   // end of the day.
@@ -121,9 +121,9 @@ project_impl(const LPoint3f &point3d, LPoint3f &point2d) const {
   point2d.set
     (
      // The x position is the angle about the Z axis.
-     rad_2_deg(catan2(xy[0], xy[1])) * focal_length / k,
+     rad_2_deg(catan2(xy[0], xy[1])) * focal_length / spherical_k,
      // The y position is the angle about the X axis.
-     rad_2_deg(catan2(yz[1], yz[0])) * focal_length / k,
+     rad_2_deg(catan2(yz[1], yz[0])) * focal_length / spherical_k,
      // Z is the distance scaled into the range (1, -1).
      (get_near() - dist) / (get_far() - get_near())
      );
@@ -148,7 +148,7 @@ project_impl(const LPoint3f &point3d, LPoint3f &point2d) const {
 ////////////////////////////////////////////////////////////////////
 float PSphereLens::
 fov_to_film(float fov, float focal_length, bool) const {
-  return focal_length * fov / k;
+  return focal_length * fov / spherical_k;
 }
 
 ////////////////////////////////////////////////////////////////////
@@ -162,7 +162,7 @@ fov_to_film(float fov, float focal_length, bool) const {
 ////////////////////////////////////////////////////////////////////
 float PSphereLens::
 fov_to_focal_length(float fov, float film_size, bool) const {
-  return film_size * k / fov;
+  return film_size * spherical_k / fov;
 }
 
 ////////////////////////////////////////////////////////////////////
@@ -176,5 +176,5 @@ fov_to_focal_length(float fov, float film_size, bool) const {
 ////////////////////////////////////////////////////////////////////
 float PSphereLens::
 film_to_fov(float film_size, float focal_length, bool) const {
-  return film_size * k / focal_length;
+  return film_size * spherical_k / focal_length;
 }