|
|
@@ -4907,10 +4907,6 @@ begin_decal(GeomNode *base_geom) {
|
|
|
|
|
|
#ifndef DISABLE_DECALING
|
|
|
|
|
|
- // need to save current xform matrix in case it is changed during subrendering, so subsequent decal draws use same xform
|
|
|
- _bTransformIssued = false;
|
|
|
- _d3dDevice->GetTransform( D3DTRANSFORMSTATE_WORLD, &_SavedTransform);
|
|
|
-
|
|
|
#ifndef DISABLE_POLYGON_OFFSET_DECALING
|
|
|
if (dx_decal_type == GDT_offset) {
|
|
|
#define POLYGON_OFFSET_MULTIPLIER 2
|
|
|
@@ -4928,9 +4924,13 @@ begin_decal(GeomNode *base_geom) {
|
|
|
#endif
|
|
|
|
|
|
{
|
|
|
- if (_decal_level > 1)
|
|
|
+ if (_decal_level > 1) {
|
|
|
base_geom->draw(this); // If we're already decaling, just draw the geometry.
|
|
|
- else {
|
|
|
+ } else {
|
|
|
+ // need to save current xform matrix in case it is changed during subrendering, so subsequent decal draws use same xform
|
|
|
+ _bTransformIssued = false;
|
|
|
+ _d3dDevice->GetTransform( D3DTRANSFORMSTATE_WORLD, &_SavedTransform);
|
|
|
+
|
|
|
// First turn off writing the depth buffer to render the base geometry.
|
|
|
_d3dDevice->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, (DWORD *)&_depth_write_enabled); //save cur val
|
|
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
|
|
|
@@ -5001,7 +5001,6 @@ end_decal(GeomNode *base_geom) {
|
|
|
#endif
|
|
|
// Note: For DX8, use D3DRS_COLORWRITEENABLE (check D3DPMISCCAPS_COLORWRITEENABLE first)
|
|
|
|
|
|
-
|
|
|
// No need to have texturing on for this.
|
|
|
enable_texturing(false);
|
|
|
|
|
|
@@ -5013,21 +5012,6 @@ end_decal(GeomNode *base_geom) {
|
|
|
|
|
|
// Finally, restore the depth write and color mask states to the
|
|
|
// way they're supposed to be.
|
|
|
-/*
|
|
|
- DepthWriteAttribute *depth_write;
|
|
|
- if (get_attribute_into(depth_write, _state,
|
|
|
- DepthWriteTransition::get_class_type()))
|
|
|
- issue_depth_write(depth_write);
|
|
|
-
|
|
|
- ColorMaskAttribute *color_mask;
|
|
|
- if (get_attribute_into(color_mask, _state,
|
|
|
- ColorMaskTransition::get_class_type())) {
|
|
|
- issue_color_mask(color_mask);
|
|
|
- } else {
|
|
|
-
|
|
|
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
- }
|
|
|
-*/
|
|
|
|
|
|
if (dx_decal_type == GDT_blend) {
|
|
|
enable_blend(was_blend);
|