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@@ -350,7 +350,7 @@ munge_points_to_quads(const CullTraverser *traverser, bool force) {
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int new_prim_verts = 6 * orig_verts; // two triangles per point.
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PT(GeomVertexData) new_data = new GeomVertexData
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- (_munged_data->get_name(), new_format, Geom::UH_client);
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+ (_munged_data->get_name(), new_format, Geom::UH_stream);
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new_data->unclean_set_num_rows(new_verts);
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GeomVertexWriter new_vertex(new_data, InternalName::get_vertex());
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@@ -549,10 +549,10 @@ munge_points_to_quads(const CullTraverser *traverser, bool force) {
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// generally faster on PC hardware (otherwise, we'd have to nearly
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// double the vertices to stitch all the little triangle strips
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// together).
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- PT(GeomPrimitive) new_primitive = new GeomTriangles(Geom::UH_client);
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+ PT(GeomPrimitive) new_primitive = new GeomTriangles(Geom::UH_stream);
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PT(GeomVertexArrayData) new_index
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- = new GeomVertexArrayData(new_prim_format, GeomEnums::UH_client);
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+ = new GeomVertexArrayData(new_prim_format, GeomEnums::UH_stream);
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new_index->unclean_set_num_rows(new_prim_verts);
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GeomVertexWriter index(new_index, 0);
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