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@@ -768,20 +768,16 @@ map_button(int code) {
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return GamepadButton::action_2();
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return GamepadButton::action_2();
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case BTN_SELECT:
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case BTN_SELECT:
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+ case KEY_PREVIOUS:
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return GamepadButton::back();
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return GamepadButton::back();
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case BTN_START:
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case BTN_START:
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+ case KEY_NEXT:
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return GamepadButton::start();
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return GamepadButton::start();
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case BTN_MODE:
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case BTN_MODE:
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return GamepadButton::guide();
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return GamepadButton::guide();
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- case KEY_NEXT:
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- return GamepadButton::next();
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-
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- case KEY_PREVIOUS:
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- return GamepadButton::previous();
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-
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case BTN_THUMBL:
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case BTN_THUMBL:
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return GamepadButton::lstick();
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return GamepadButton::lstick();
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