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@@ -267,14 +267,6 @@ paint_window() {
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// Flip the y axis so that positive Y points down
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CGContextScaleCTM(context, 1.0, -1.0);
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- int width = port_rect.right - port_rect.left;
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- int height = port_rect.bottom - port_rect.top;
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- if (width != _win_width || height != _win_height) {
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- _win_width = width;
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- _win_height = height;
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- set_button_range(_button_ready_image);
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- }
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-
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// Clear the whole region to white before beginning.
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CGRect region = { { 0, 0 }, { _win_width, _win_height } };
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@@ -550,6 +542,20 @@ event_callback(EventHandlerCallRef my_handler, EventRef event) {
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// If the window changes size, we have to repaint it.
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refresh();
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+ // Also determine the new size.
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+ {
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+ Rect port_rect;
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+ GrafPtr out_port = GetWindowPort(_toplevel_window);
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+ GetPortBounds(out_port, &port_rect);
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+ int width = port_rect.right - port_rect.left;
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+ int height = port_rect.bottom - port_rect.top;
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+ if (width != _win_width || height != _win_height) {
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+ _win_width = width;
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+ _win_height = height;
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+ set_button_range(_button_ready_image);
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+ }
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+ }
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+
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// We seem to get the mouse-down, but lose the mouse-up, event
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// in this case, so infer it.
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set_mouse_data(_mouse_x, _mouse_y, false);
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