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trying to update -- not finished yet.

Dave Schuyler 22 years ago
parent
commit
73e7f692d5
1 changed files with 38 additions and 43 deletions
  1. 38 43
      panda/src/physics/test_physics.cxx

+ 38 - 43
panda/src/physics/test_physics.cxx

@@ -21,76 +21,71 @@
 #include "physicsManager.h"
 #include "forces.h"
 
-class Baseball : public Physical
-{
-  public:
+class Baseball : public Physical {
+public:
+  int ttl_balls;
+  int color;
 
-    int ttl_balls;
-    int color;
-
-    Baseball(int tb = 1) : ttl_balls(tb), Physical(tb, true) {}
+  Baseball(int tb = 1) : ttl_balls(tb), Physical(tb, true) {}
 };
 
-int main(int, char **)
-{
+int main(int, char **) {
   PhysicsManager physics_manager;
   Baseball b(8);
 
-  int i = 0;
-
   // test the noise force
-
   Baseball nf_b;
-  nf_b._phys_body->set_position(0.0f, 0.0f, 0.0f);
-  nf_b._phys_body->set_velocity(1.0f / 16.0f, 0.0f, 0.0f);
-  nf_b._phys_body->set_processflag(true);
-  nf_b._phys_body->set_mass(1.0f);
-
-  NoiseForce nf(1.0, false);
+  nf_b.get_phys_body()->set_position(0.0f, 0.0f, 0.0f);
+  nf_b.get_phys_body()->set_velocity(1.0f / 16.0f, 0.0f, 0.0f);
+  nf_b.get_phys_body()->set_active(true);
+  nf_b.get_phys_body()->set_mass(1.0f);
 
+  LinearNoiseForce nf(1.0, false);
   physics_manager.attach_physical(&nf_b);
 
-  for (int monkey = 0; monkey < 16; monkey++)
-  {
-    cout << "ball: " << nf_b._phys_body->get_position() << endl;
-    cout << "nf: " << nf.get_vector(nf_b._phys_body) << endl;
-
-    physics_manager.do_physics(1.0f / 16.0f);
+  int steps=16;
+  float delta_time=1.0f/(float)steps;
+  while (steps--) {
+    cout << "ball: " << nf_b.get_phys_body()->get_position() << endl;
+    cout << "nf: " << nf.get_vector(nf_b.get_phys_body()) << endl;
+    physics_manager.do_physics(delta_time);
   }
 
   physics_manager.remove_physical(&nf_b);
 
   // get on with life
 
-  b.add_force(new JitterForce(0.1f));
-
-  for (i = 0; i < b.ttl_balls; i++)
-  {
-    b._physics_objects[i]->set_position(i * 2.0f, float(i), 0.0f);
-    b._physics_objects[i]->set_velocity(5.0f, 0.0f, 30.0f);
-    b._physics_objects[i]->set_processflag(true);
-    b._physics_objects[i]->set_mass(1.0f);
+  b.add_linear_force(new LinearJitterForce(0.1f));
+  
+  int i=0;
+  for (Physical::PhysicsObjectVector::const_iterator co=b.get_object_vector().begin();
+       co != b.get_object_vector().end();
+       ++i, ++co) {
+    (*co)->set_position(i * 2.0f, float(i), 0.0f);
+    (*co)->set_velocity(5.0f, 0.0f, 30.0f);
+    (*co)->set_active(true);
+    (*co)->set_mass(1.0f);
   }
 
   physics_manager.attach_physical(&b);
-  physics_manager.add_force(new VectorForce(0.0f, 0.0f, -9.8f, 1.0f, false));
+  physics_manager.add_linear_force(new LinearVectorForce(0.0f, 0.0f, -9.8f, 1.0f, false));
 
   cout << "Object vector:" << endl;
-
-  for (i = 0; i < b.ttl_balls; i++)
-  {
-    cout << "vel: " << b._physics_objects[i]->get_velocity() << "  ";
-    cout << "pos: " << b._physics_objects[i]->get_position() << endl;
+  for (Physical::PhysicsObjectVector::const_iterator co=b.get_object_vector().begin();
+       co != b.get_object_vector().end();
+       ++co) {
+    cout << "vel: " << (*co)->get_velocity() << "  ";
+    cout << "pos: " << (*co)->get_position() << endl;
   }
 
   physics_manager.do_physics(1.0f);
-
   cout << "Physics have been applied." << endl;
 
-  for (i = 0; i < b.ttl_balls; i++)
-  {
-    cout << "vel: " << b._physics_objects[i]->get_velocity() << "  ";
-    cout << "pos: " << b._physics_objects[i]->get_position() << endl;
+  for (Physical::PhysicsObjectVector::const_iterator co=b.get_object_vector().begin();
+       co != b.get_object_vector().end();
+       ++co) {
+    cout << "vel: " << (*co)->get_velocity() << "  ";
+    cout << "pos: " << (*co)->get_position() << endl;
   }
 }