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@@ -743,29 +743,39 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
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return false;
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return false;
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}
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}
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- presentation_params->PresentationInterval = 0;
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-
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- if (supported_multisamples<2) {
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- if (do_sync) {
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- // It turns out that COPY_VSYNC has real performance problems
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- // on many nVidia cards--it syncs at some random interval,
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- // possibly skipping over several video syncs. Screw it,
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- // we'll effectively disable sync-video with windowed mode
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- // using DirectX8.
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- //presentation_params->SwapEffect = D3DSWAPEFFECT_COPY_VSYNC;
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- presentation_params->SwapEffect = D3DSWAPEFFECT_DISCARD;
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- } else {
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- presentation_params->SwapEffect = D3DSWAPEFFECT_DISCARD;
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- }
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-
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- // override presentation parameters for windowed mode, render and display at maximum speed
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- if (do_sync == false) {
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- presentation_params->SwapEffect = D3DSWAPEFFECT_FLIP;
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+ //From d3d8caps.h
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+ //D3DPRESENT_INTERVAL_DEFAULT = 0x00000000L
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+ //#define D3DPRESENT_INTERVAL_ONE 0x00000001L
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+ //Next line is really sloppy, should either be D3DPRESENT_INTERVAL_DEFAULT or D3DPRESENT_INTERVAL_ONE
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+ //not a direct number! but I'm not going to touch it because it's working as is. Zhao 12/15/2011
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+ presentation_params->PresentationInterval = 0;
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+
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+ //ATI 5450 doesn't like D3DSWAPEFFECT_FLIP
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+ presentation_params->SwapEffect = D3DSWAPEFFECT_DISCARD;
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+ if (do_sync == false) {
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presentation_params->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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presentation_params->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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- }
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- } else {
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- presentation_params->SwapEffect = D3DSWAPEFFECT_DISCARD;
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}
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}
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+ // if (supported_multisamples<2) {
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+ // if (do_sync) {
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+ // // It turns out that COPY_VSYNC has real performance problems
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+ // // on many nVidia cards--it syncs at some random interval,
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+ // // possibly skipping over several video syncs. Screw it,
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+ // // we'll effectively disable sync-video with windowed mode
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+ // // using DirectX8.
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+ // //presentation_params->SwapEffect = D3DSWAPEFFECT_COPY_VSYNC;
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+ // presentation_params->SwapEffect = D3DSWAPEFFECT_DISCARD;
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+ // } else {
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+ // presentation_params->SwapEffect = D3DSWAPEFFECT_DISCARD;
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+ // }
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+
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+ // // override presentation parameters for windowed mode, render and display at maximum speed
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+ // if (do_sync == false) {
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+ // presentation_params->SwapEffect = D3DSWAPEFFECT_FLIP;
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+ // presentation_params->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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+ // }
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+ // } else {
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+ // presentation_params->SwapEffect = D3DSWAPEFFECT_DISCARD;
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+ // }
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//assert((dwRenderWidth == presentation_params->BackBufferWidth)&&(dwRenderHeight == presentation_params->BackBufferHeight));
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//assert((dwRenderWidth == presentation_params->BackBufferWidth)&&(dwRenderHeight == presentation_params->BackBufferHeight));
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