|
|
@@ -71,7 +71,7 @@ def color_region(request, graphics_pipe):
|
|
|
'host',
|
|
|
0,
|
|
|
host_fbprops,
|
|
|
- core.WindowProperties.size(32, 32),
|
|
|
+ core.WindowProperties.size(8, 8),
|
|
|
core.GraphicsPipe.BF_refuse_window,
|
|
|
)
|
|
|
engine.open_windows()
|
|
|
@@ -89,7 +89,7 @@ def color_region(request, graphics_pipe):
|
|
|
'buffer',
|
|
|
0,
|
|
|
fbprops,
|
|
|
- core.WindowProperties.size(32, 32),
|
|
|
+ core.WindowProperties.size(8, 8),
|
|
|
core.GraphicsPipe.BF_refuse_window,
|
|
|
host.gsg,
|
|
|
host
|
|
|
@@ -111,7 +111,7 @@ def color_region(request, graphics_pipe):
|
|
|
engine.remove_window(buffer)
|
|
|
|
|
|
|
|
|
-def render_color_pixel(region, state, vertex_color=None):
|
|
|
+def render_color_pixel(region, state, vertex_color=None, clear_color=(0, 0, 0, 1)):
|
|
|
"""Renders a fragment using the specified render settings, and returns the
|
|
|
resulting color value."""
|
|
|
|
|
|
@@ -163,13 +163,17 @@ def render_color_pixel(region, state, vertex_color=None):
|
|
|
region.active = True
|
|
|
region.camera = camera
|
|
|
|
|
|
- color_texture = core.Texture("color")
|
|
|
- region.window.add_render_texture(color_texture,
|
|
|
- core.GraphicsOutput.RTM_copy_ram,
|
|
|
- core.GraphicsOutput.RTP_color)
|
|
|
+ region.window.set_clear_color(clear_color)
|
|
|
+ try:
|
|
|
+ color_texture = core.Texture("color")
|
|
|
+ region.window.add_render_texture(color_texture,
|
|
|
+ core.GraphicsOutput.RTM_copy_ram,
|
|
|
+ core.GraphicsOutput.RTP_color)
|
|
|
|
|
|
- region.window.engine.render_frame()
|
|
|
- region.window.clear_render_textures()
|
|
|
+ region.window.engine.render_frame()
|
|
|
+ finally:
|
|
|
+ region.window.clear_render_textures()
|
|
|
+ region.window.set_clear_color((0, 0, 0, 1))
|
|
|
|
|
|
col = core.LColor()
|
|
|
color_texture.peek().lookup(col, 0.5, 0.5)
|
|
|
@@ -184,6 +188,104 @@ def test_color_write_mask(color_region):
|
|
|
assert result == (0, 1, 0, 1)
|
|
|
|
|
|
|
|
|
+OP_NAMES = ['zero', 'one',
|
|
|
+ 'incoming_color', 'one_minus_incoming_color',
|
|
|
+ 'fbuffer_color', 'one_minus_fbuffer_color',
|
|
|
+ 'incoming_alpha', 'one_minus_incoming_alpha',
|
|
|
+ 'fbuffer_alpha', 'one_minus_fbuffer_alpha',
|
|
|
+ 'constant_color', 'one_minus_constant_color',
|
|
|
+ 'constant_alpha', 'one_minus_constant_alpha'
|
|
|
+]
|
|
|
[email protected]('op_name_a', OP_NAMES)
|
|
|
[email protected]('op_name_b', OP_NAMES)
|
|
|
+def test_color_blend_add(color_region, op_name_a, op_name_b):
|
|
|
+ fbuffer = core.LColor(0.2, 0.4, 0.6, 0.8)
|
|
|
+ incoming = core.LColor(0.3, 0.5, 0.7, 0.1)
|
|
|
+ const = core.LColor(0.0, 1.0, 0.5, 0.25)
|
|
|
+
|
|
|
+ op_a = getattr(core.ColorBlendAttrib, 'O_' + op_name_a)
|
|
|
+ op_b = getattr(core.ColorBlendAttrib, 'O_' + op_name_b)
|
|
|
+ state = core.RenderState.make(
|
|
|
+ core.ColorAttrib.make_flat(incoming),
|
|
|
+ core.ColorBlendAttrib.make(core.ColorBlendAttrib.M_add, op_a, op_b, const),
|
|
|
+ )
|
|
|
+
|
|
|
+ # Calculate what it should be.
|
|
|
+ def calc_op(op):
|
|
|
+ if op == core.ColorBlendAttrib.O_zero:
|
|
|
+ return core.LColor(0.0)
|
|
|
+ if op == core.ColorBlendAttrib.O_one:
|
|
|
+ return core.LColor(1.0)
|
|
|
+ if op == core.ColorBlendAttrib.O_incoming_color:
|
|
|
+ return incoming
|
|
|
+ if op == core.ColorBlendAttrib.O_one_minus_incoming_color:
|
|
|
+ return core.LColor(1.0) - incoming
|
|
|
+ if op == core.ColorBlendAttrib.O_fbuffer_color:
|
|
|
+ return fbuffer
|
|
|
+ if op == core.ColorBlendAttrib.O_one_minus_fbuffer_color:
|
|
|
+ return core.LColor(1.0) - fbuffer
|
|
|
+ if op == core.ColorBlendAttrib.O_incoming_alpha:
|
|
|
+ return core.LColor(incoming.w)
|
|
|
+ if op == core.ColorBlendAttrib.O_one_minus_incoming_alpha:
|
|
|
+ return core.LColor(1.0 - incoming.w)
|
|
|
+ if op == core.ColorBlendAttrib.O_fbuffer_alpha:
|
|
|
+ return core.LColor(fbuffer.w)
|
|
|
+ if op == core.ColorBlendAttrib.O_one_minus_fbuffer_alpha:
|
|
|
+ return core.LColor(1.0 - fbuffer.w)
|
|
|
+ if op == core.ColorBlendAttrib.O_constant_color:
|
|
|
+ return const
|
|
|
+ if op == core.ColorBlendAttrib.O_one_minus_constant_color:
|
|
|
+ return core.LColor(1.0) - const
|
|
|
+ if op == core.ColorBlendAttrib.O_constant_alpha:
|
|
|
+ return core.LColor(const.w)
|
|
|
+ if op == core.ColorBlendAttrib.O_one_minus_constant_alpha:
|
|
|
+ return core.LColor(1.0 - const.w)
|
|
|
+
|
|
|
+ term_a = core.LColor(incoming)
|
|
|
+ term_a.componentwise_mult(calc_op(op_a))
|
|
|
+ term_b = core.LColor(fbuffer)
|
|
|
+ term_b.componentwise_mult(calc_op(op_b))
|
|
|
+ expected = term_a + term_b
|
|
|
+ expected = expected.fmax(core.LColor(0)).fmin(core.LColor(1))
|
|
|
+
|
|
|
+ result = render_color_pixel(color_region, state, clear_color=fbuffer)
|
|
|
+ assert result.almost_equal(expected, FUZZ)
|
|
|
+
|
|
|
+
|
|
|
[email protected]('rgb_mode', ['min', 'max'])
|
|
|
[email protected]('alpha_mode', ['min', 'max'])
|
|
|
+def test_color_blend_min_max(color_region, rgb_mode, alpha_mode):
|
|
|
+ fbuffer = core.LColor(0.2, 0.5, 0.6, 0.8)
|
|
|
+ incoming = core.LColor(0.3, 0.4, 0.7, 0.1)
|
|
|
+
|
|
|
+ # Note that operands are ignored for M_min and M_max
|
|
|
+ state = core.RenderState.make(
|
|
|
+ core.ColorAttrib.make_flat(incoming),
|
|
|
+ core.ColorBlendAttrib.make(
|
|
|
+ getattr(core.ColorBlendAttrib, 'M_' + rgb_mode),
|
|
|
+ core.ColorBlendAttrib.O_one,
|
|
|
+ core.ColorBlendAttrib.O_one,
|
|
|
+ getattr(core.ColorBlendAttrib, 'M_' + alpha_mode),
|
|
|
+ core.ColorBlendAttrib.O_one,
|
|
|
+ core.ColorBlendAttrib.O_one,
|
|
|
+ ),
|
|
|
+ )
|
|
|
+
|
|
|
+ if rgb_mode == 'min':
|
|
|
+ expected = fbuffer.fmin(incoming)
|
|
|
+ elif rgb_mode == 'max':
|
|
|
+ expected = fbuffer.fmax(incoming)
|
|
|
+
|
|
|
+ if rgb_mode != alpha_mode:
|
|
|
+ if alpha_mode == 'min':
|
|
|
+ expected.w = min(fbuffer.w, incoming.w)
|
|
|
+ elif alpha_mode == 'max':
|
|
|
+ expected.w = max(fbuffer.w, incoming.w)
|
|
|
+
|
|
|
+ result = render_color_pixel(color_region, state, clear_color=fbuffer)
|
|
|
+ assert result.almost_equal(expected, FUZZ)
|
|
|
+
|
|
|
+
|
|
|
def test_color_empty(color_region, shader_attrib, material_attrib):
|
|
|
state = core.RenderState.make(
|
|
|
shader_attrib,
|
|
|
@@ -317,6 +419,7 @@ def test_color_transparency(color_region, shader_attrib, light_attrib):
|
|
|
)
|
|
|
result = render_color_pixel(color_region, state)
|
|
|
assert result.x == pytest.approx(0.75, 0.1)
|
|
|
+ assert result.w == pytest.approx(1.0, 0.1)
|
|
|
|
|
|
|
|
|
def test_color_transparency_flat(color_region, shader_attrib, light_attrib):
|
|
|
@@ -333,6 +436,7 @@ def test_color_transparency_flat(color_region, shader_attrib, light_attrib):
|
|
|
)
|
|
|
result = render_color_pixel(color_region, state)
|
|
|
assert result.x == pytest.approx(0.75, 0.1)
|
|
|
+ assert result.w == pytest.approx(1.0, 0.1)
|
|
|
|
|
|
|
|
|
def test_color_transparency_vertex(color_region, shader_attrib, light_attrib):
|
|
|
@@ -349,6 +453,7 @@ def test_color_transparency_vertex(color_region, shader_attrib, light_attrib):
|
|
|
)
|
|
|
result = render_color_pixel(color_region, state, vertex_color=(1, 1, 1, 0.5))
|
|
|
assert result.x == pytest.approx(0.75, 0.1)
|
|
|
+ assert result.w == pytest.approx(1.0, 0.1)
|
|
|
|
|
|
|
|
|
def test_color_transparency_no_light(color_region, shader_attrib):
|
|
|
@@ -363,6 +468,7 @@ def test_color_transparency_no_light(color_region, shader_attrib):
|
|
|
)
|
|
|
result = render_color_pixel(color_region, state)
|
|
|
assert result.x == pytest.approx(1.0, 0.1)
|
|
|
+ assert result.w == pytest.approx(1.0, 0.1)
|
|
|
|
|
|
|
|
|
def test_texture_occlusion(color_region):
|