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@@ -1,474 +0,0 @@
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-/**
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- * PANDA 3D SOFTWARE
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- * Copyright (c) Carnegie Mellon University. All rights reserved.
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- *
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- * All use of this software is subject to the terms of the revised BSD
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- * license. You should have received a copy of this license along
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- * with this source code in a file named "LICENSE."
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- *
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- * @file mayaToEgg_server.cxx
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- * @author cbrunner
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- * @date 2009-11-09
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- */
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-
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-#ifdef _WIN32
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-#include <direct.h> // for chdir
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-#endif
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-#include "mayaToEgg_server.h"
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-#include "mayaToEggConverter.h"
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-#include "config_mayaegg.h"
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-#include "config_maya.h" // for maya_cat
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-#include "globPattern.h"
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-
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-/**
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- *
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- */
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-MayaToEggServer::
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-MayaToEggServer() :
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- SomethingToEgg("Maya", ".mb")
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-{
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- add_path_replace_options();
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- add_path_store_options();
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- add_animation_options();
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- add_units_options();
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- add_normals_options();
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- add_transform_options();
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-
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- set_program_brief("convert Maya model files to .egg");
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- set_program_description
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- ("This program converts Maya model files to egg. Static and animatable "
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- "models can be converted, with polygon or NURBS output. Animation tables "
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- "can also be generated to apply to an animatable model.");
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-
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- add_option
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- ("p", "", 0,
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- "Generate polygon output only. Tesselate all NURBS surfaces to "
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- "polygons via the built-in Maya tesselator. The tesselation will "
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- "be based on the tolerance factor given by -ptol.",
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- &MayaToEggServer::dispatch_none, &_polygon_output);
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-
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- add_option
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- ("ptol", "tolerance", 0,
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- "Specify the fit tolerance for Maya polygon tesselation. The smaller "
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- "the number, the more polygons will be generated. The default is "
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- "0.01.",
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- &MayaToEggServer::dispatch_double, nullptr, &_polygon_tolerance);
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-
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- add_option
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- ("bface", "", 0,
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- "Respect the Maya \"double sided\" rendering flag to indicate whether "
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- "polygons should be double-sided or single-sided. Since this flag "
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- "is set to double-sided by default in Maya, it is often better to "
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- "ignore this flag (unless your modelers are diligent in turning it "
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- "off where it is not desired). If this flag is not specified, the "
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- "default is to treat all polygons as single-sided, unless an "
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- "egg object type of \"double-sided\" is set.",
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- &MayaToEggServer::dispatch_none, &_respect_maya_double_sided);
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-
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- add_option
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- ("suppress-vcolor", "", 0,
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- "Ignore vertex color for geometry that has a texture applied. "
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- "(This is the way Maya normally renders internally.) The egg flag "
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- "'vertex-color' may be applied to a particular model to override "
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- "this setting locally.",
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- &MayaToEggServer::dispatch_none, &_suppress_vertex_color);
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-
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- add_option
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- ("keep-uvs", "", 0,
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- "Convert all UV sets on all vertices, even those that do not appear "
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- "to be referenced by any textures.",
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- &MayaToEggServer::dispatch_none, &_keep_all_uvsets);
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-
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- add_option
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- ("round-uvs", "", 0,
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- "round up uv coordinates to the nearest 1/100th. i.e. -0.001 becomes"
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- "0.0; 0.444 becomes 0.44; 0.778 becomes 0.78.",
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- &MayaToEggServer::dispatch_none, &_round_uvs);
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-
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- add_option
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- ("trans", "type", 0,
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- "Specifies which transforms in the Maya file should be converted to "
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- "transforms in the egg file. The option may be one of all, model, "
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- "dcs, or none. The default is model, which means only transforms on "
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- "nodes that have the model flag or the dcs flag are preserved.",
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- &MayaToEggServer::dispatch_transform_type, nullptr, &_transform_type);
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-
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- add_option
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- ("subroot", "name", 0,
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- "Specifies that only a subroot of the geometry in the Maya file should "
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- "be converted; specifically, the geometry under the node or nodes whose "
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- "name matches the parameter (which may include globbing characters "
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- "like * or ?). This parameter may be repeated multiple times to name "
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- "multiple roots. If it is omitted altogether, the entire file is "
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- "converted.",
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- &MayaToEggServer::dispatch_vector_string, nullptr, &_subroots);
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-
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- add_option
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- ("subset", "name", 0,
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- "Specifies that only a subset of the geometry in the Maya file should "
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- "be converted; specifically, the geometry under the node or nodes whose "
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- "name matches the parameter (which may include globbing characters "
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- "like * or ?). This parameter may be repeated multiple times to name "
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- "multiple roots. If it is omitted altogether, the entire file is "
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- "converted.",
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- &MayaToEggServer::dispatch_vector_string, nullptr, &_subsets);
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-
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- add_option
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- ("exclude", "name", 0,
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- "Specifies that a subset of the geometry in the Maya file should "
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- "not be converted; specifically, the geometry under the node or nodes whose "
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- "name matches the parameter (which may include globbing characters "
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- "like * or ?). This parameter may be repeated multiple times to name "
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- "multiple roots.",
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- &MayaToEggServer::dispatch_vector_string, nullptr, &_excludes);
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-
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- add_option
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- ("ignore-slider", "name", 0,
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- "Specifies the name of a slider (blend shape deformer) that maya2egg "
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- "should not process. The slider will not be touched during conversion "
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- "and it will not become a part of the animation. This "
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- "parameter may including globbing characters, and it may be repeated "
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- "as needed.",
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- &MayaToEggServer::dispatch_vector_string, nullptr, &_ignore_sliders);
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-
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- add_option
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- ("force-joint", "name", 0,
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- "Specifies the name of a DAG node that maya2egg "
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- "should treat as a joint, even if it does not appear to be a Maya joint "
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- "and does not appear to be animated.",
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- &MayaToEggServer::dispatch_vector_string, nullptr, &_force_joints);
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-
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- add_option
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- ("v", "", 0,
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- "Increase verbosity. More v's means more verbose.",
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- &MayaToEggServer::dispatch_count, nullptr, &_verbose);
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-
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- add_option
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- ("legacy-shaders", "", 0,
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- "Use this flag to turn off modern (Phong) shader generation"
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- "and treat all shaders as if they were Lamberts (legacy).",
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- &MayaToEggServer::dispatch_none, &_legacy_shader);
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-
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- // Unfortunately, the Maya API doesn't allow us to differentiate between
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- // relative and absolute pathnames--everything comes out as an absolute
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- // pathname, even if it is stored in the Maya file as a relative path. So
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- // we can't support -noabs.
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- remove_option("noabs");
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-
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- _verbose = 0;
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- _polygon_tolerance = 0.01;
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- _transform_type = MayaToEggConverter::TT_model;
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- _got_tbnauto = true;
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- qManager = new QueuedConnectionManager();
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- qListener = new QueuedConnectionListener(qManager, 0);
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- qReader = new QueuedConnectionReader(qManager, 0);
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- cWriter = new ConnectionWriter(qManager, 0);
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- dummy = new MayaToEggConverter();
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-
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- nout << "Initializing Maya...\n";
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- if (!dummy->open_api()) {
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- nout << "Unable to initialize Maya.\n";
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- exit(1);
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- }
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-}
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-/**
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- *
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- */
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-MayaToEggServer::
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-~MayaToEggServer() {
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- delete qManager;
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- delete qReader;
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- delete qListener;
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- delete cWriter;
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- delete dummy;
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-}
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-
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-/**
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- *
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- */
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-void MayaToEggServer::
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-run() {
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- // Make sure we have good clean data to start with
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- _data = new EggData();
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-
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- // Set the verbose level by using Notify.
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- if (_verbose >= 3) {
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- maya_cat->set_severity(NS_spam);
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- mayaegg_cat->set_severity(NS_spam);
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- } else if (_verbose >= 2) {
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- maya_cat->set_severity(NS_debug);
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- mayaegg_cat->set_severity(NS_debug);
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- } else if (_verbose >= 1) {
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- maya_cat->set_severity(NS_info);
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- mayaegg_cat->set_severity(NS_info);
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- }
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-
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- // Let's convert the output file to a full path before we initialize Maya,
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- // since Maya now has a nasty habit of changing the current directory.
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- if (_got_output_filename) {
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- _output_filename.make_absolute();
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- _path_replace->_path_directory.make_absolute();
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- }
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-
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- MayaToEggConverter converter(_program_name);
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-
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- // Copy in the command-line parameters.
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- converter._polygon_output = _polygon_output;
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- converter._polygon_tolerance = _polygon_tolerance;
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- converter._respect_maya_double_sided = _respect_maya_double_sided;
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- converter._always_show_vertex_color = !_suppress_vertex_color;
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- converter._keep_all_uvsets = _keep_all_uvsets;
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- converter._round_uvs = _round_uvs;
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- converter._transform_type = _transform_type;
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- converter._legacy_shader = _legacy_shader;
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-
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- vector_string::const_iterator si;
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- if (!_subroots.empty()) {
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- converter.clear_subroots();
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- for (si = _subroots.begin(); si != _subroots.end(); ++si) {
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- converter.add_subroot(GlobPattern(*si));
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- }
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- }
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-
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- if (!_subsets.empty()) {
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- converter.clear_subsets();
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- for (si = _subsets.begin(); si != _subsets.end(); ++si) {
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- converter.add_subset(GlobPattern(*si));
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- }
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- }
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-
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- if (!_excludes.empty()) {
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- converter.clear_excludes();
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- for (si = _excludes.begin(); si != _excludes.end(); ++si) {
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- converter.add_exclude(GlobPattern(*si));
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- }
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- }
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-
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- if (!_ignore_sliders.empty()) {
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- converter.clear_ignore_sliders();
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- for (si = _ignore_sliders.begin(); si != _ignore_sliders.end(); ++si) {
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- converter.add_ignore_slider(GlobPattern(*si));
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- }
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- }
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-
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- if (!_force_joints.empty()) {
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- converter.clear_force_joints();
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- for (si = _force_joints.begin(); si != _force_joints.end(); ++si) {
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- converter.add_force_joint(GlobPattern(*si));
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- }
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- }
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-
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- // Copy in the path and animation parameters.
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- apply_parameters(converter);
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-
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- // Set the coordinate system to match Maya's.
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- if (!_got_coordinate_system) {
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- _coordinate_system = converter._maya->get_coordinate_system();
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- }
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- _data->set_coordinate_system(_coordinate_system);
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-
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- converter.set_egg_data(_data);
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-
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- if (!converter.convert_file(_input_filename)) {
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- nout << "Errors in conversion.\n";
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- exit(1);
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- }
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-
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- // Use the standard Maya units, if the user didn't specify otherwise. This
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- // always returns centimeters, which is the way all Maya files are stored
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- // internally (and is the units returned by all of the API functions called
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- // here).
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- if (_input_units == DU_invalid) {
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- _input_units = converter.get_input_units();
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- }
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-
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- // Add the command line comment at the top of the egg file
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- append_command_comment(_data);
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-
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- write_egg_file();
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-
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- // Clean and out
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- close_output();
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- _verbose = 0;
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- _polygon_tolerance = 0.01;
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- _polygon_output = 0;
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- _transform_type = MayaToEggConverter::TT_model;
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- _subsets.clear();
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- _subroots.clear();
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- _input_units = DU_invalid;
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- _output_units = DU_invalid;
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- _excludes.clear();
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- _ignore_sliders.clear();
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- _force_joints.clear();
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- _got_transform = false;
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- _transform = LMatrix4d::ident_mat();
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- _normals_mode = NM_preserve;
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- _normals_threshold = 0.0;
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- _got_start_frame = false;
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- _got_end_frame = false;
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- _got_frame_inc = false;
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- _got_neutral_frame = false;
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- _got_input_frame_rate = false;
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- _got_output_frame_rate = false;
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- _got_output_filename = false;
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- _merge_externals = false;
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- _got_tbnall = false;
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- _got_tbnauto = false;
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- _got_transform = false;
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- _coordinate_system = CS_yup_right;
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- _noabs = false;
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- _program_args.clear();
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- _data->clear();
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- _animation_convert = AC_none;
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- _character_name = "";
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- dummy->clear();
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-}
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-
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-/**
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- * Dispatches a parameter that expects a MayaToEggConverter::TransformType
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- * option.
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- */
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-bool MayaToEggServer::
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-dispatch_transform_type(const std::string &opt, const std::string &arg, void *var) {
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- MayaToEggConverter::TransformType *ip = (MayaToEggConverter::TransformType *)var;
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- (*ip) = MayaToEggConverter::string_transform_type(arg);
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-
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- if ((*ip) == MayaToEggConverter::TT_invalid) {
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- nout << "Invalid type for -" << opt << ": " << arg << "\n"
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- << "Valid types are all, model, dcs, and none.\n";
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- return false;
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- }
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-
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- return true;
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-}
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-
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-/**
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- * Checks for any network activity and handles it, if appropriate, and then
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- * returns. This must be called periodically
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- */
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-void MayaToEggServer::
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-poll() {
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- // Listen for new connections
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- qListener->poll();
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-
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- // If we have a new connection from a client create a new connection pointer
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- // and add it to the reader list
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- if (qListener->new_connection_available()) {
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- PT(Connection) con;
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- PT(Connection) rv;
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- NetAddress address;
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- if (qListener->get_new_connection(rv, address, con)) {
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- qReader->add_connection(con);
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- _clients.insert(con);
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- }
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- }
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-
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- // Check for reset clients
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- if (qManager->reset_connection_available()) {
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- PT(Connection) connection;
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- if (qManager->get_reset_connection(connection)) {
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- _clients.erase(connection);
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- qManager->close_connection(connection);
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- }
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- }
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-
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- // Poll the readers (created above) and if they have data process it
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- qReader->poll();
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- if (qReader->data_available()) {
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- // Grab the incomming data and unpack it
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- NetDatagram datagram;
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- if (qReader->get_data(datagram)) {
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- DatagramIterator data(datagram);
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- // First data should be the "argc" (argument count) from the client
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- int argc = data.get_uint8();
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-
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- // Now we have to get clever because the rest of the data comes as
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- // strings and parse_command_line() expects arguments of the standard
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- // argc, argv*[] variety. First, we need a string vector to hold all
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- // the strings from the datagram. We also need a char * array to keep
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- // track of all the pointers we're gonna malloc. Needed later for
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- // cleanup.
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- vector_string vargv;
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- std::vector<char *> buffers;
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-
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- // Get the strings from the datagram and put them into the string vector
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- int i;
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- for ( i = 0; i < argc; i++ ) {
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|
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- vargv.push_back(data.get_string());
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|
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- }
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|
|
-
|
|
|
- // Last string is the current directory the client was run from. Not
|
|
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- // part of the argument list, but we still need it
|
|
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- std::string cwd = data.get_string();
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-
|
|
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- // We allocate some memory to hold the pointers to the pointers we're
|
|
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- // going to pass in to parse_command_line().
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|
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- char ** cargv = (char**) malloc(sizeof(char**) * argc);
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|
|
-
|
|
|
- // Loop through the string arguments we got from the datagram and
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|
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- // convert them to const char *'s. parse_command_line() expects char
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|
|
- // *'s, so we have to copy these const versions into fresh char *, since
|
|
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- // there is no casting from const char * to char *.
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|
|
- for ( i = 0; i < argc; i++) {
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|
|
- // string to const char *
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|
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- const char * cptr = vargv[i].c_str();
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|
|
- // memory allocated for a new char * of size of the string
|
|
|
- char * buffer = (char*) malloc(vargv[i].capacity()+1);
|
|
|
- // Copy the const char * to the char *
|
|
|
- strcpy(buffer, cptr);
|
|
|
- // put this into the arry we defined above. This is what will
|
|
|
- // eventually be passed to parse_command_line()
|
|
|
- cargv[i] = buffer;
|
|
|
- // keep track of the pointers to the allocated memory for cleanup
|
|
|
- // later
|
|
|
- buffers.push_back(buffer);
|
|
|
- }
|
|
|
- // Change to the client's current dir
|
|
|
-#ifdef _WIN64
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|
|
- _chdir(cwd.c_str());
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|
|
-#else
|
|
|
- chdir(cwd.c_str());
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|
|
-#endif
|
|
|
-
|
|
|
- // Pass in the 'new' argc and argv we got from the client
|
|
|
- this->parse_command_line(argc, cargv);
|
|
|
- // Actually run the damn thing
|
|
|
- this->run();
|
|
|
-
|
|
|
- // Cleanup First, release the string vector
|
|
|
- vargv.clear();
|
|
|
- // No, iterate through the char * vector and cleanup the malloc'd
|
|
|
- // pointers
|
|
|
- std::vector<char *>::iterator vi;
|
|
|
- for ( vi = buffers.begin() ; vi != buffers.end(); vi++) {
|
|
|
- free(*vi);
|
|
|
- }
|
|
|
- // Clean up the malloc'd pointer pointer
|
|
|
- free(cargv);
|
|
|
- } // qReader->get_data
|
|
|
-
|
|
|
- Clients::iterator ci;
|
|
|
- for (ci = _clients.begin(); ci != _clients.end(); ++ci) {
|
|
|
- qManager->close_connection(*ci);
|
|
|
- }
|
|
|
- } // qReader->data_available
|
|
|
-} // poll
|
|
|
-
|
|
|
-int main(int argc, char *argv[]) {
|
|
|
- MayaToEggServer prog;
|
|
|
- // Open a rendezvous port for receiving new connections from the client
|
|
|
- PT(Connection) rend = prog.qManager->open_TCP_server_rendezvous(4242, 50);
|
|
|
- if (rend.is_null()) {
|
|
|
- nout << "port opened fail";
|
|
|
- }
|
|
|
-
|
|
|
- // Add this connection to the listeners list
|
|
|
- prog.qListener->add_connection(rend);
|
|
|
-
|
|
|
- // Main loop. Keep polling for connections, but don't eat up all the CPU.
|
|
|
- while (true) {
|
|
|
- prog.poll();
|
|
|
- Thread::force_yield();
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|