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default texture filtering is linear

David Rose 22 年之前
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751dc0f17a
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      panda/src/gobj/texture.cxx

+ 4 - 4
panda/src/gobj/texture.cxx

@@ -132,8 +132,8 @@ consider_downgrade(PNMImage &pnmimage, int num_channels,
 ////////////////////////////////////////////////////////////////////
 Texture::
 Texture() : ImageBuffer() {
-  _magfilter = FT_nearest;
-  _minfilter = FT_nearest;
+  _magfilter = FT_linear;
+  _minfilter = FT_linear;
   _wrapu = WM_repeat;
   _wrapv = WM_repeat;
   _anisotropic_degree = 1;
@@ -153,8 +153,8 @@ Texture() : ImageBuffer() {
 Texture::
 Texture(int xsize, int ysize, int components, int component_width, PixelBuffer::Type type, 
         PixelBuffer::Format format, bool bAllocateRAM) : ImageBuffer() {
-  _magfilter = FT_nearest;
-  _minfilter = FT_nearest;
+  _magfilter = FT_linear;
+  _minfilter = FT_linear;
   _wrapu = WM_repeat;
   _wrapv = WM_repeat;
   _anisotropic_degree = 1;