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@@ -193,6 +193,12 @@ ConfigVariableBool retransform_sprites
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"re-transformed back into the original object space, which is "
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"necessary in order for fog to work correctly on the sprites."));
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+ConfigVariableBool support_fade_lod
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+("support-fade-lod", true,
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+ PRC_DESC("Set this false to make FadeLOD nodes behave like regular LOD nodes "
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+ "(ignoring the fade time). This may be useful, for instance, to "
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+ "test the performance impact of using FadeLOD nodes."));
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+
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ConfigVariableInt max_collect_vertices
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("max-collect-vertices", 65535,
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PRC_DESC("Specifies the maximum number of vertices that are allowed to be "
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