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@@ -280,13 +280,18 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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if (cache->get_cache_compressed_textures() && tex->has_compression()) {
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if (cache->get_cache_compressed_textures() && tex->has_compression()) {
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#ifndef HAVE_SQUISH
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#ifndef HAVE_SQUISH
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- // We don't want to save the uncompressed version; we'll save the
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- // compressed version when it becomes available.
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- store_record = false;
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- if (!compressed_cache_record) {
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- tex->set_post_load_store_cache(true);
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- }
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+ bool needs_driver_compression = true;
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+#else
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+ bool needs_driver_compression = driver_compress_textures;
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#endif // HAVE_SQUISH
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#endif // HAVE_SQUISH
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+ if (needs_driver_compression) {
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+ // We don't want to save the uncompressed version; we'll save the
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+ // compressed version when it becomes available.
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+ store_record = false;
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+ if (!compressed_cache_record) {
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+ tex->set_post_load_store_cache(true);
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+ }
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+ }
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} else if (!cache->get_cache_textures()) {
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} else if (!cache->get_cache_textures()) {
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// We don't want to save this texture.
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// We don't want to save this texture.
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@@ -406,13 +411,18 @@ ns_load_texture(const Filename &orig_filename,
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if (cache->get_cache_compressed_textures() && tex->has_compression()) {
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if (cache->get_cache_compressed_textures() && tex->has_compression()) {
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#ifndef HAVE_SQUISH
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#ifndef HAVE_SQUISH
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- // We don't want to save the uncompressed version; we'll save the
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- // compressed version when it becomes available.
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- store_record = false;
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- if (!compressed_cache_record) {
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- tex->set_post_load_store_cache(true);
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+ bool needs_driver_compression = true;
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+#else
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+ bool needs_driver_compression = driver_compress_textures;
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+#endif // HAVE_SQUISH
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+ if (needs_driver_compression) {
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+ // We don't want to save the uncompressed version; we'll save the
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+ // compressed version when it becomes available.
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+ store_record = false;
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+ if (!compressed_cache_record) {
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+ tex->set_post_load_store_cache(true);
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+ }
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}
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}
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-#endif // HAVE_SQUISH
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} else if (!cache->get_cache_textures()) {
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} else if (!cache->get_cache_textures()) {
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// We don't want to save this texture.
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// We don't want to save this texture.
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@@ -513,13 +523,18 @@ ns_load_3d_texture(const Filename &filename_pattern,
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if (cache->get_cache_compressed_textures() && tex->has_compression()) {
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if (cache->get_cache_compressed_textures() && tex->has_compression()) {
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#ifndef HAVE_SQUISH
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#ifndef HAVE_SQUISH
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- // We don't want to save the uncompressed version; we'll save the
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- // compressed version when it becomes available.
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- store_record = false;
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- if (!compressed_cache_record) {
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- tex->set_post_load_store_cache(true);
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+ bool needs_driver_compression = true;
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+#else
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+ bool needs_driver_compression = driver_compress_textures;
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+#endif // HAVE_SQUISH
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+ if (needs_driver_compression) {
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+ // We don't want to save the uncompressed version; we'll save the
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+ // compressed version when it becomes available.
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+ store_record = false;
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+ if (!compressed_cache_record) {
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+ tex->set_post_load_store_cache(true);
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+ }
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}
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}
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-#endif // HAVE_SQUISH
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} else if (!cache->get_cache_textures()) {
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} else if (!cache->get_cache_textures()) {
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// We don't want to save this texture.
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// We don't want to save this texture.
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@@ -607,13 +622,18 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
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if (cache->get_cache_compressed_textures() && tex->has_compression()) {
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if (cache->get_cache_compressed_textures() && tex->has_compression()) {
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#ifndef HAVE_SQUISH
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#ifndef HAVE_SQUISH
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- // We don't want to save the uncompressed version; we'll save the
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- // compressed version when it becomes available.
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- store_record = false;
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- if (!compressed_cache_record) {
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- tex->set_post_load_store_cache(true);
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+ bool needs_driver_compression = true;
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+#else
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+ bool needs_driver_compression = driver_compress_textures;
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+#endif // HAVE_SQUISH
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+ if (needs_driver_compression) {
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+ // We don't want to save the uncompressed version; we'll save the
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+ // compressed version when it becomes available.
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+ store_record = false;
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+ if (!compressed_cache_record) {
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+ tex->set_post_load_store_cache(true);
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+ }
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}
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}
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-#endif // HAVE_SQUISH
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} else if (!cache->get_cache_textures()) {
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} else if (!cache->get_cache_textures()) {
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// We don't want to save this texture.
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// We don't want to save this texture.
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