Mike Goslin 25 лет назад
Родитель
Сommit
76551bc5dc

+ 2 - 2
panda/src/particlesystem/particleSystem.h

@@ -74,8 +74,7 @@ private:
   bool _i_was_spawned_flag;
   PT(RenderRelation) _physical_node_arc;
 
-public:
-
+PUBLISHED:
   // constructor/destructor
 
   ParticleSystem(int pool_size = 0);
@@ -128,6 +127,7 @@ public:
   INLINE void render(void);
   void update(float dt);
 
+public:
   friend class ParticleSystemManager;
 };
 

+ 1 - 2
panda/src/particlesystem/particleSystemManager.h

@@ -26,8 +26,7 @@ private:
   int _nth_frame;
   int _cur_frame;
 
-public:
-
+PUBLISHED:
   ParticleSystemManager(int every_nth_frame = 1);
 
   INLINE void set_frame_stepping(int every_nth_frame);

+ 1 - 1
panda/src/physics/forceNode.h

@@ -22,7 +22,7 @@ class EXPCL_PANDAPHYSICS ForceNode : public NamedNode {
 private:
   vector< PT(BaseForce) > _forces;
 
-public:
+PUBLISHED:
   ForceNode(const string &name = "");
   ForceNode(const ForceNode &copy);
   virtual ~ForceNode(void);

+ 1 - 1
panda/src/physics/linearEulerIntegrator.h

@@ -19,7 +19,7 @@ private:
 			       vector< PT(LinearForce) >& forces,
 			       float dt);
 
-public:
+PUBLISHED:
   LinearEulerIntegrator(void);
   virtual ~LinearEulerIntegrator(void);
 };

+ 1 - 0
panda/src/physics/linearNoiseForce.h

@@ -36,6 +36,7 @@ public:
   static int _random_seed;
   static void init_noise_tables(void);
 
+PUBLISHED:
   LinearNoiseForce(float a = 1.0f, bool m = false);
   LinearNoiseForce(const LinearNoiseForce &copy);
   virtual ~LinearNoiseForce(void);

+ 1 - 1
panda/src/physics/linearVectorForce.h

@@ -20,7 +20,7 @@ private:
   virtual LinearForce *make_copy(void);
   virtual LVector3f get_child_vector(const PhysicsObject *po);
 
-public:
+PUBLISHED:
   LinearVectorForce(const LVector3f& vec, float a = 1.0f, bool mass = false);
   LinearVectorForce(const LinearVectorForce &copy);
   LinearVectorForce(float x = 0.0f, float y = 0.0f, float z = 0.0f, 

+ 1 - 1
panda/src/physics/physicalNode.h

@@ -23,7 +23,7 @@ class EXPCL_PANDAPHYSICS PhysicalNode : public NamedNode {
 private:
   vector< PT(Physical) > _physicals;
 
-public:
+PUBLISHED:
   PhysicalNode(const string &name = "");
   PhysicalNode(const PhysicalNode &copy);
   virtual ~PhysicalNode(void);

+ 2 - 1
panda/src/physics/physicsManager.h

@@ -41,7 +41,7 @@ private:
   PT(LinearIntegrator) _linear_integrator;
   PT(AngularIntegrator) _angular_integrator;
 
-public:
+PUBLISHED:
   PhysicsManager(void);
   virtual ~PhysicsManager(void);
 
@@ -60,6 +60,7 @@ public:
   void remove_angular_force(AngularForce *f);
   void do_physics(float dt);
 
+public:
   friend class Physical;
 };