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@@ -74,8 +74,7 @@ private:
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bool _i_was_spawned_flag;
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PT(RenderRelation) _physical_node_arc;
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-public:
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-
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+PUBLISHED:
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// constructor/destructor
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ParticleSystem(int pool_size = 0);
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@@ -128,6 +127,7 @@ public:
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INLINE void render(void);
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void update(float dt);
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+public:
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friend class ParticleSystemManager;
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};
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