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@@ -199,7 +199,7 @@ class ShipPilot2(PhysicsWalker):
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self.pusher = PhysicsCollisionHandler()
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self.pusher.setInPattern("enter%in")
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self.pusher.setOutPattern("exit%in")
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-
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+
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#self.pusher.addCollider(self.cSphereNodePath, self.avatarNodePath)
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if self.useBowSternSpheres:
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@@ -622,8 +622,8 @@ class ShipPilot2(PhysicsWalker):
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self.sailsDeployed = -1.0
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self.__speed = self.ship.acceleration * self.sailsDeployed
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else:
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- self.__speed=(forward and -self.ship.acceleration) or \
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- (reverse and self.ship.reverseAcceleration)
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+ self.__speed=(forward and self.ship.acceleration) or \
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+ (reverse and -self.ship.reverseAcceleration)
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#self.__speed=(forward and min(dt*(self.__speed + self.ship.acceleration), self.ship.maxSpeed) or
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# reverse and min(dt*(self.__speed - self.ship.reverseAcceleration), self.ship.maxReverseSpeed))
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