@@ -1099,8 +1099,6 @@ update_shader_texture_bindings(ShaderContext *prev) {
return;
}
- _glgsg->_glMemoryBarrier(GL_ALL_BARRIER_BITS);
-
#ifndef OPENGLES
// First bind all the 'image units'; a bit of an esoteric OpenGL feature right now.
int num_image_units = min(_glsl_img_inputs.size(), (size_t)_glgsg->_max_image_units);