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@@ -23,7 +23,11 @@
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#include "angularIntegrator.h"
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#include "forceNode.h"
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#include "forces.h"
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-#include <dconfig.h>
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+#include "actorNode.h"
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+#include "angularForce.h"
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+#include "angularVectorForce.h"
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+
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+#include "dconfig.h"
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ConfigureDef(config_physics);
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NotifyCategoryDef(physics, "");
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@@ -60,20 +64,23 @@ init_libphysics() {
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}
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initialized = true;
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- PhysicsObject::init_type();
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- Physical::init_type();
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- PhysicalNode::init_type();
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- ForceNode::init_type();
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+ ActorNode::init_type();
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+ AngularForce::init_type();
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+ AngularVectorForce::init_type();
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BaseForce::init_type();
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+ ForceNode::init_type();
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+ LinearCylinderVortexForce::init_type();
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+ LinearDistanceForce::init_type();
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LinearForce::init_type();
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- LinearVectorForce::init_type();
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- LinearRandomForce::init_type();
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+ LinearFrictionForce::init_type();
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LinearJitterForce::init_type();
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LinearNoiseForce::init_type();
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- LinearDistanceForce::init_type();
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+ LinearRandomForce::init_type();
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LinearSinkForce::init_type();
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LinearSourceForce::init_type();
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- LinearFrictionForce::init_type();
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LinearUserDefinedForce::init_type();
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- LinearCylinderVortexForce::init_type();
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+ LinearVectorForce::init_type();
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+ Physical::init_type();
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+ PhysicalNode::init_type();
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+ PhysicsObject::init_type();
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}
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