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@@ -258,7 +258,7 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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// No such file.
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gobj_cat.error()
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<< "Could not find " << filename << "\n";
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- return false;
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+ return NULL;
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}
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if (gobj_cat.is_debug()) {
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@@ -271,7 +271,7 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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vfs->close_read_file(in);
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if (tex == (Texture *)NULL) {
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- return false;
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+ return NULL;
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}
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tex->set_fullpath(filename);
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tex->clear_alpha_fullpath();
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@@ -561,7 +561,7 @@ ns_load_3d_texture(const Filename &filename_pattern,
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}
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// Set the original filename, before we searched along the path.
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- nassertr(tex != (Texture *)NULL, false);
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+ nassertr(tex != (Texture *)NULL, NULL);
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tex->set_filename(filename_pattern);
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tex->set_fullpath(filename);
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tex->_texture_pool_key = filename;
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@@ -667,7 +667,7 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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}
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// Set the original filename, before we searched along the path.
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- nassertr(tex != (Texture *)NULL, false);
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+ nassertr(tex != (Texture *)NULL, NULL);
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tex->set_filename(filename_pattern);
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tex->set_fullpath(filename);
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tex->_texture_pool_key = filename;
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@@ -768,7 +768,7 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
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}
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// Set the original filename, before we searched along the path.
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- nassertr(tex != (Texture *)NULL, false);
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+ nassertr(tex != (Texture *)NULL, NULL);
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tex->set_filename(filename_pattern);
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tex->set_fullpath(filename);
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tex->_texture_pool_key = filename;
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