@@ -2340,6 +2340,10 @@ set_shader_attributes(EggPrimitive &primitive, const MayaShader &shader,
}
+
+ // we don't want an extra light stage for interpolate mode, it takes care of automatically
+ if (is_interpolate)
+ is_decal = false;
// new decal mode needs an extra dummy layers of textureStage
EggTexture *dummy_tex = (EggTexture *)NULL;