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@@ -103,7 +103,7 @@ class World(DirectObject):
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self.pandaModel = Actor.Actor('panda-model', {'walk': 'panda-walk4'})
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self.pandaModel.reparentTo(self.pandaAxis)
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self.pandaModel.setPos(9, 0, 0)
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- self.pandaModel.setShaderInput("scale", 0.01, 0.01, 0.01, 1.0)
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+ self.pandaModel.setShaderInput("scale", (0.01, 0.01, 0.01, 1.0))
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self.pandaWalk = self.pandaModel.actorInterval('walk', playRate=1.8)
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self.pandaWalk.loop()
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self.pandaMovement = self.pandaAxis.hprInterval(
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@@ -113,7 +113,7 @@ class World(DirectObject):
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self.teapot = loader.loadModel('teapot')
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self.teapot.reparentTo(render)
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self.teapot.setPos(0, -20, 10)
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- self.teapot.setShaderInput("texDisable", 1, 1, 1, 1)
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+ self.teapot.setShaderInput("texDisable", (1, 1, 1, 1))
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self.teapotMovement = self.teapot.hprInterval(50, LPoint3(0, 360, 360))
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self.teapotMovement.loop()
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@@ -145,9 +145,9 @@ class World(DirectObject):
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# setting up shader
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render.setShaderInput('light', self.LCam)
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render.setShaderInput('Ldepthmap', Ldepthmap)
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- render.setShaderInput('ambient', self.ambient, 0, 0, 1.0)
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- render.setShaderInput('texDisable', 0, 0, 0, 0)
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- render.setShaderInput('scale', 1, 1, 1, 1)
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+ render.setShaderInput('ambient', (self.ambient, 0, 0, 1.0))
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+ render.setShaderInput('texDisable', (0, 0, 0, 0))
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+ render.setShaderInput('scale', (1, 1, 1, 1))
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# Put a shader on the Light camera.
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lci = NodePath(PandaNode("Light Camera Initializer"))
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