@@ -890,6 +890,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
// Add it once for each index.
for (bind._index = 0; bind._index < param_size; ++bind._index) {
+ bind._id._seqno = p + bind._index;
_shader->_mat_spec.push_back(bind);
}
_shader->_mat_deps |= bind._dep[0];