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@@ -87,8 +87,12 @@ ConfigVariableBool show_buffers
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"GraphicsWindows, if possible, so that their contents may be viewed "
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"interactively. Handy during development of multipass algorithms."));
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+// Temporarily false by default until this code proves to be more
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+// robust on different graphics drivers. In particular, it seems to
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+// cause problems on Jason's ATI FireGL and on Joe's Compaq laptop so
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+// far.
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ConfigVariableBool prefer_texture_buffer
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-("prefer-texture-buffer", true,
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+("prefer-texture-buffer", false,
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PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() always "
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"try to create an offscreen buffer supporting render-to-texture, "
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"if the graphics card claims to be able to support this feature. "
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