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@@ -152,7 +152,7 @@ ConfigVariableInt dx_lru_maximum_pages
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// this will allow DirectX some space in case of memory fragmentation, ...
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// this will allow DirectX some space in case of memory fragmentation, ...
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// this does not apply if dx_lru_minimum_memory_requirement is not met
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// this does not apply if dx_lru_minimum_memory_requirement is not met
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ConfigVariableInt dx_lru_free_memory_requirement
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ConfigVariableInt dx_lru_free_memory_requirement
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-("dx-lru-free-memory-requirement", 5000000);
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+("dx-lru-free-memory-requirement", 12000000);
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// this is like the minimum recommended amount of video memory
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// this is like the minimum recommended amount of video memory
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ConfigVariableInt dx_lru_minimum_memory_requirement
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ConfigVariableInt dx_lru_minimum_memory_requirement
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@@ -161,12 +161,12 @@ ConfigVariableInt dx_lru_minimum_memory_requirement
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// used to cap the amount of video memory used
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// used to cap the amount of video memory used
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// 0 = use all available DirectX video memory
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// 0 = use all available DirectX video memory
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ConfigVariableInt dx_lru_maximum_memory_requirement
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ConfigVariableInt dx_lru_maximum_memory_requirement
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-("dx-lru-maximum-memory-requirement", 128000000);
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+("dx-lru-maximum-memory-requirement", 0);
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// the number of LRU pages the LRU will update per frame
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// the number of LRU pages the LRU will update per frame
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// do not set this too high or it will degrade performance
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// do not set this too high or it will degrade performance
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ConfigVariableInt dx_lru_maximum_page_updates_per_frame
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ConfigVariableInt dx_lru_maximum_page_updates_per_frame
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-("dx-lru-maximum-page-updates-per-frame", 10);
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+("dx-lru-maximum-page-updates-per-frame", 20);
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// lru debug on/off
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// lru debug on/off
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ConfigVariableBool dx_lru_debug
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ConfigVariableBool dx_lru_debug
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