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@@ -254,18 +254,6 @@
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// Should we try to build the SGI-specific glxdisplay?
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// Should we try to build the SGI-specific glxdisplay?
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#define HAVE_SGIGL $[eq $[PLATFORM],Irix]
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#define HAVE_SGIGL $[eq $[PLATFORM],Irix]
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-#define WIN32_PLATFORMSDK_INCPATH /mspsdk/Include
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-#define WIN32_PLATFORMSDK_LIBPATH /mspsdk/Lib
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-
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-// Should we try to build the DirectX interface? What additional
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-// libraries do we need?
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-#define DX_IPATH $[WIN32_PLATFORMSDK_INCPATH]
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-#define DX_LPATH $[WIN32_PLATFORMSDK_LIBPATH] $[WINTOOLS]/lib
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-#define DX_LIBS \
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- dxguid.lib winmm.lib kernel32.lib gdi32.lib comdlg32.lib winspool.lib \
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- user32.lib advapi32.lib ddraw.lib d3dim.lib
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-#defer HAVE_DX $[libtest $[DX_LPATH],$[DX_LIBS]]
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-
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// Do you want to build the Renderman interface?
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// Do you want to build the Renderman interface?
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#define HAVE_RIB
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#define HAVE_RIB
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