@@ -26,6 +26,11 @@ bool TextureReloadRequest::
do_task() {
// Don't reload the texture if it doesn't need it.
if (_texture_context->was_image_modified()) {
+ double delay = async_load_delay;
+ if (delay != 0.0) {
+ Thread::sleep(delay);
+ }
+
if (_allow_compressed) {
_texture->get_ram_image();
} else {