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+#!/usr/bin/env python
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+
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+# Author: tobspr
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+#
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+# Last Updated: 2016-02-13
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+#
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+# This tutorial provides an example of using the ShaderTerrainMesh class
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+
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+import os, sys, math, random
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+
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+from direct.showbase.ShowBase import ShowBase
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+from panda3d.core import ShaderTerrainMesh, Shader, load_prc_file_data
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+from panda3d.core import SamplerState
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+
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+class ShaderTerrainDemo(ShowBase):
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+ def __init__(self):
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+
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+ # Load some configuration variables, its important for this to happen
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+ # before the ShowBase is initialized
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+ load_prc_file_data("", """
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+ textures-power-2 none
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+ window-title Panda3D Shader Terrain Demo
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+ """)
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+
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+ # Initialize the showbase
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+ ShowBase.__init__(self)
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+
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+ # Increase camera FOV aswell as the far plane
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+ self.camLens.set_fov(90)
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+ self.camLens.set_near_far(0.1, 50000)
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+
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+ # Construct the terrain
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+ self.terrain_node = ShaderTerrainMesh()
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+
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+ # Set a heightfield, the heightfield should be a 16-bit png and
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+ # have a quadratic size of a power of two.
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+ self.terrain_node.heightfield_filename = "heightfield.png"
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+
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+ # Set the target triangle width. For a value of 10.0 for example,
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+ # the terrain will attempt to make every triangle 10 pixels wide on screen.
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+ self.terrain_node.target_triangle_width = 10.0
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+
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+ # Generate the terrain
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+ self.terrain_node.generate()
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+
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+ # Attach the terrain to the main scene and set its scale
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+ self.terrain = self.render.attach_new_node(self.terrain_node)
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+ self.terrain.set_scale(1024, 1024, 100)
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+ self.terrain.set_pos(-512, -512, -70.0)
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+
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+ # Set a shader on the terrain. The ShaderTerrainMesh only works with
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+ # an applied shader. You can use the shaders used here in your own shaders
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+ terrain_shader = Shader.load(Shader.SL_GLSL, "terrain.vert.glsl", "terrain.frag.glsl")
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+ self.terrain.set_shader(terrain_shader)
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+ self.terrain.set_shader_input("camera", self.camera)
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+
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+ # Set some texture on the terrain
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+ grass_tex = self.loader.loadTexture("textures/grass.png")
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+ grass_tex.set_minfilter(SamplerState.FT_linear_mipmap_linear)
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+ grass_tex.set_anisotropic_degree(16)
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+ self.terrain.set_texture(grass_tex)
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+
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+ # Load some skybox - you can safely ignore this code
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+ skybox = self.loader.loadModel("models/skybox.bam")
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+ skybox.reparent_to(self.render)
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+ skybox.set_scale(20000)
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+
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+ skybox_texture = self.loader.loadTexture("textures/skybox.jpg")
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+ skybox_texture.set_minfilter(SamplerState.FT_linear)
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+ skybox_texture.set_magfilter(SamplerState.FT_linear)
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+ skybox_texture.set_wrap_u(SamplerState.WM_repeat)
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+ skybox_texture.set_wrap_v(SamplerState.WM_mirror)
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+ skybox_texture.set_anisotropic_degree(16)
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+ skybox.set_texture(skybox_texture)
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+
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+ skybox_shader = Shader.load(Shader.SL_GLSL, "skybox.vert.glsl", "skybox.frag.glsl")
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+ skybox.set_shader(skybox_shader)
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+
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+demo = ShaderTerrainDemo()
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+demo.run()
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