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void set_shader_auto(BitMask32 shader_switch, int priority=0);
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void set_shader_auto(BitMask32 shader_switch, int priority=0);
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INLINE void set_shader_input(CPT_InternalName id, Texture *tex, const SamplerState &sampler, int priority=0);
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INLINE void set_shader_input(CPT_InternalName id, Texture *tex, const SamplerState &sampler, int priority=0);
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INLINE void set_shader_input(CPT_InternalName id, Texture *tex, bool read, bool write, int z=-1, int n=0, int priority=0);
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INLINE void set_shader_input(CPT_InternalName id, Texture *tex, bool read, bool write, int z=-1, int n=0, int priority=0);
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