|
@@ -0,0 +1,278 @@
|
|
|
|
|
+// Filename: tinyWinGraphicsWindow.cxx
|
|
|
|
|
+// Created by: drose (06May08)
|
|
|
|
|
+//
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+//
|
|
|
|
|
+// PANDA 3D SOFTWARE
|
|
|
|
|
+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
|
|
|
+//
|
|
|
|
|
+// All use of this software is subject to the terms of the Panda 3d
|
|
|
|
|
+// Software license. You should have received a copy of this license
|
|
|
|
|
+// along with this source code; you will also find a current copy of
|
|
|
|
|
+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
|
|
|
+//
|
|
|
|
|
+// To contact the maintainers of this program write to
|
|
|
|
|
+// [email protected] .
|
|
|
|
|
+//
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+
|
|
|
|
|
+#include "pandabase.h"
|
|
|
|
|
+
|
|
|
|
|
+#ifdef WIN32
|
|
|
|
|
+
|
|
|
|
|
+#include "tinyWinGraphicsWindow.h"
|
|
|
|
|
+#include "config_tinydisplay.h"
|
|
|
|
|
+#include "config_windisplay.h"
|
|
|
|
|
+#include "tinyWinGraphicsPipe.h"
|
|
|
|
|
+#include "tinyGraphicsStateGuardian.h"
|
|
|
|
|
+#include "pStatTimer.h"
|
|
|
|
|
+
|
|
|
|
|
+#include <wingdi.h>
|
|
|
|
|
+
|
|
|
|
|
+TypeHandle TinyWinGraphicsWindow::_type_handle;
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::Constructor
|
|
|
|
|
+// Access: Public
|
|
|
|
|
+// Description:
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+TinyWinGraphicsWindow::
|
|
|
|
|
+TinyWinGraphicsWindow(GraphicsPipe *pipe,
|
|
|
|
|
+ const string &name,
|
|
|
|
|
+ const FrameBufferProperties &fb_prop,
|
|
|
|
|
+ const WindowProperties &win_prop,
|
|
|
|
|
+ int flags,
|
|
|
|
|
+ GraphicsStateGuardian *gsg,
|
|
|
|
|
+ GraphicsOutput *host) :
|
|
|
|
|
+ WinGraphicsWindow(pipe, name, fb_prop, win_prop, flags, gsg, host)
|
|
|
|
|
+{
|
|
|
|
|
+ _frame_buffer = NULL;
|
|
|
|
|
+ _hdc = (HDC)0;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::Destructor
|
|
|
|
|
+// Access: Public, Virtual
|
|
|
|
|
+// Description:
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+TinyWinGraphicsWindow::
|
|
|
|
|
+~TinyWinGraphicsWindow() {
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::begin_frame
|
|
|
|
|
+// Access: Public, Virtual
|
|
|
|
|
+// Description: This function will be called within the draw thread
|
|
|
|
|
+// before beginning rendering for a given frame. It
|
|
|
|
|
+// should do whatever setup is required, and return true
|
|
|
|
|
+// if the frame should be rendered, or false if it
|
|
|
|
|
+// should be skipped.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+bool TinyWinGraphicsWindow::
|
|
|
|
|
+begin_frame(FrameMode mode, Thread *current_thread) {
|
|
|
|
|
+ begin_frame_spam(mode);
|
|
|
|
|
+ if (_gsg == (GraphicsStateGuardian *)NULL) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ TinyGraphicsStateGuardian *tinygsg;
|
|
|
|
|
+ DCAST_INTO_R(tinygsg, _gsg, false);
|
|
|
|
|
+
|
|
|
|
|
+ tinygsg->_current_frame_buffer = _frame_buffer;
|
|
|
|
|
+ tinygsg->reset_if_new();
|
|
|
|
|
+
|
|
|
|
|
+ _gsg->set_current_properties(&get_fb_properties());
|
|
|
|
|
+ return _gsg->begin_frame(current_thread);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::end_frame
|
|
|
|
|
+// Access: Public, Virtual
|
|
|
|
|
+// Description: This function will be called within the draw thread
|
|
|
|
|
+// after rendering is completed for a given frame. It
|
|
|
|
|
+// should do whatever finalization is required.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+void TinyWinGraphicsWindow::
|
|
|
|
|
+end_frame(FrameMode mode, Thread *current_thread) {
|
|
|
|
|
+ end_frame_spam(mode);
|
|
|
|
|
+ nassertv(_gsg != (GraphicsStateGuardian *)NULL);
|
|
|
|
|
+
|
|
|
|
|
+ if (mode == FM_render) {
|
|
|
|
|
+ // end_render_texture();
|
|
|
|
|
+ copy_to_textures();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ _gsg->end_frame(current_thread);
|
|
|
|
|
+
|
|
|
|
|
+ if (mode == FM_render) {
|
|
|
|
|
+ trigger_flip();
|
|
|
|
|
+ if (_one_shot) {
|
|
|
|
|
+ prepare_for_deletion();
|
|
|
|
|
+ }
|
|
|
|
|
+ clear_cube_map_selection();
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::begin_flip
|
|
|
|
|
+// Access: Public, Virtual
|
|
|
|
|
+// Description: This function will be called within the draw thread
|
|
|
|
|
+// after end_frame() has been called on all windows, to
|
|
|
|
|
+// initiate the exchange of the front and back buffers.
|
|
|
|
|
+//
|
|
|
|
|
+// This should instruct the window to prepare for the
|
|
|
|
|
+// flip at the next video sync, but it should not wait.
|
|
|
|
|
+//
|
|
|
|
|
+// We have the two separate functions, begin_flip() and
|
|
|
|
|
+// end_flip(), to make it easier to flip all of the
|
|
|
|
|
+// windows at the same time.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+void TinyWinGraphicsWindow::
|
|
|
|
|
+begin_flip() {
|
|
|
|
|
+ HBITMAP bm = CreateCompatibleBitmap(_hdc, _frame_buffer->xsize, _frame_buffer->ysize);
|
|
|
|
|
+ HDC bmdc = CreateCompatibleDC(_hdc);
|
|
|
|
|
+ SelectObject(bmdc, bm);
|
|
|
|
|
+
|
|
|
|
|
+ SetDIBits(_hdc, bm, 0, _frame_buffer->ysize, _frame_buffer->pbuf,
|
|
|
|
|
+ &_bitmap_info, DIB_RGB_COLORS);
|
|
|
|
|
+
|
|
|
|
|
+ BitBlt(_hdc, 0, 0, _frame_buffer->xsize, _frame_buffer->ysize,
|
|
|
|
|
+ bmdc, 0, 0, SRCCOPY);
|
|
|
|
|
+
|
|
|
|
|
+ DeleteDC(bmdc);
|
|
|
|
|
+ DeleteObject(bm);
|
|
|
|
|
+ GdiFlush();
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::close_window
|
|
|
|
|
+// Access: Protected, Virtual
|
|
|
|
|
+// Description: Closes the window right now. Called from the window
|
|
|
|
|
+// thread.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+void TinyWinGraphicsWindow::
|
|
|
|
|
+close_window() {
|
|
|
|
|
+ if (_gsg != (GraphicsStateGuardian *)NULL) {
|
|
|
|
|
+ TinyGraphicsStateGuardian *tinygsg;
|
|
|
|
|
+ DCAST_INTO_V(tinygsg, _gsg);
|
|
|
|
|
+ tinygsg->_current_frame_buffer = NULL;
|
|
|
|
|
+ _gsg.clear();
|
|
|
|
|
+ _active = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ ReleaseDC(_hWnd, _hdc);
|
|
|
|
|
+ _hdc = (HDC)0;
|
|
|
|
|
+ WinGraphicsWindow::close_window();
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::open_window
|
|
|
|
|
+// Access: Protected, Virtual
|
|
|
|
|
+// Description: Opens the window right now. Called from the window
|
|
|
|
|
+// thread. Returns true if the window is successfully
|
|
|
|
|
+// opened, or false if there was a problem.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+bool TinyWinGraphicsWindow::
|
|
|
|
|
+open_window() {
|
|
|
|
|
+ if (!WinGraphicsWindow::open_window()) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // GSG Creation/Initialization
|
|
|
|
|
+ TinyGraphicsStateGuardian *tinygsg;
|
|
|
|
|
+ if (_gsg == 0) {
|
|
|
|
|
+ // There is no old gsg. Create a new one.
|
|
|
|
|
+ tinygsg = new TinyGraphicsStateGuardian(_pipe, NULL);
|
|
|
|
|
+ _gsg = tinygsg;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ DCAST_INTO_R(tinygsg, _gsg, false);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ _hdc = GetDC(_hWnd);
|
|
|
|
|
+
|
|
|
|
|
+ create_frame_buffer();
|
|
|
|
|
+ if (_frame_buffer == NULL) {
|
|
|
|
|
+ tinydisplay_cat.error()
|
|
|
|
|
+ << "Could not create frame buffer.\n";
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ tinygsg->_current_frame_buffer = _frame_buffer;
|
|
|
|
|
+
|
|
|
|
|
+ tinygsg->reset_if_new();
|
|
|
|
|
+ if (!tinygsg->is_valid()) {
|
|
|
|
|
+ close_window();
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: WinGraphicsWindow::handle_reshape
|
|
|
|
|
+// Access: Protected, Virtual
|
|
|
|
|
+// Description: Called in the window thread when the window size or
|
|
|
|
|
+// location is changed, this updates the properties
|
|
|
|
|
+// structure accordingly.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+void TinyWinGraphicsWindow::
|
|
|
|
|
+handle_reshape() {
|
|
|
|
|
+ WinGraphicsWindow::handle_reshape();
|
|
|
|
|
+ ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
|
|
|
|
|
+ setup_bitmap_info();
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: WinGraphicsWindow::do_fullscreen_resize
|
|
|
|
|
+// Access: Protected, Virtual
|
|
|
|
|
+// Description: Called in the window thread when the window size or
|
|
|
|
|
+// location is changed, this updates the properties
|
|
|
|
|
+// structure accordingly.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+bool TinyWinGraphicsWindow::
|
|
|
|
|
+do_fullscreen_resize(int x_size, int y_size) {
|
|
|
|
|
+ bool result = WinGraphicsWindow::do_fullscreen_resize(x_size, y_size);
|
|
|
|
|
+ ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
|
|
|
|
|
+ setup_bitmap_info();
|
|
|
|
|
+ return result;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::create_frame_buffer
|
|
|
|
|
+// Access: Private
|
|
|
|
|
+// Description: Creates a suitable frame buffer for the current
|
|
|
|
|
+// window size.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+void TinyWinGraphicsWindow::
|
|
|
|
|
+create_frame_buffer() {
|
|
|
|
|
+ if (_frame_buffer != NULL) {
|
|
|
|
|
+ ZB_close(_frame_buffer);
|
|
|
|
|
+ _frame_buffer = NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ _frame_buffer = ZB_open(_properties.get_x_size(), _properties.get_y_size(), ZB_MODE_RGBA, 0, 0, 0, 0);
|
|
|
|
|
+ setup_bitmap_info();
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+// Function: TinyWinGraphicsWindow::setup_bitmap_info
|
|
|
|
|
+// Access: Private
|
|
|
|
|
+// Description: Determines the BITMAPINFO stuff for blitting the
|
|
|
|
|
+// frame buffer to the window.
|
|
|
|
|
+////////////////////////////////////////////////////////////////////
|
|
|
|
|
+void TinyWinGraphicsWindow::
|
|
|
|
|
+setup_bitmap_info() {
|
|
|
|
|
+ _bitmap_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
|
|
|
+ _bitmap_info.bmiHeader.biWidth = _frame_buffer->xsize;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biHeight = -_frame_buffer->ysize;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biPlanes = 1;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biBitCount = 32;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biCompression = BI_RGB;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biSizeImage = _frame_buffer->linesize * _frame_buffer->ysize;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biXPelsPerMeter = 0;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biYPelsPerMeter = 0;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biClrUsed = 0;
|
|
|
|
|
+ _bitmap_info.bmiHeader.biClrImportant = 0;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+#endif // WIN32
|