@@ -9486,6 +9486,9 @@ do_extract_texture_data(CLP(TextureContext) *gtc) {
break;
#endif
case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
type = Texture::T_float;
format = Texture::F_depth_component;