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@@ -64,7 +64,7 @@ find_shader_for_node(MObject node) {
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if (!status) {
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if (!status) {
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// The node is not renderable. What are you thinking?
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// The node is not renderable. What are you thinking?
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maya_cat.error()
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maya_cat.error()
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- << node_fn.name() << " : not a renderable object.\n";
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+ << node_fn.name().asChar() << " : not a renderable object.\n";
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return (MayaShader *)NULL;
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return (MayaShader *)NULL;
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}
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}
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@@ -78,7 +78,7 @@ find_shader_for_node(MObject node) {
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if (!status) {
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if (!status) {
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// No shading group defined for this object.
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// No shading group defined for this object.
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maya_cat.error()
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maya_cat.error()
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- << node_fn.name() << " : no shading group defined.\n";
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+ << node_fn.name().asChar() << " : no shading group defined.\n";
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return (MayaShader *)NULL;
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return (MayaShader *)NULL;
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}
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}
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@@ -96,7 +96,7 @@ find_shader_for_node(MObject node) {
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// Well, we didn't find a ShadingEngine after all. Huh.
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// Well, we didn't find a ShadingEngine after all. Huh.
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maya_cat.debug()
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maya_cat.debug()
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- << node_fn.name() << " : no shading engine found.\n";
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+ << node_fn.name().asChar() << " : no shading engine found.\n";
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return (MayaShader *)NULL;
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return (MayaShader *)NULL;
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}
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}
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