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Split off epvector.h into its own file in an attempt to cut down compilation time

rdb 11 years ago
parent
commit
87910799b6

+ 1 - 1
direct/src/motiontrail/cMotionTrail.cxx

@@ -114,7 +114,7 @@ enable (bool enable) {
 //  Description: Set the GeomNode.
 ////////////////////////////////////////////////////////////////////
 void CMotionTrail::
-set_geom_node (PT(GeomNode) geom_node) {
+set_geom_node (GeomNode *geom_node) {
   _geom_node = geom_node;
 }
 

+ 42 - 45
direct/src/motiontrail/cMotionTrail.h

@@ -24,7 +24,7 @@
 #include "luse.h"
 #include "nurbsCurveEvaluator.h"
 #include "plist.h"
-#include "pvector.h"
+#include "epvector.h"
 
 class CMotionTrailVertex {
 public:
@@ -32,7 +32,7 @@ public:
   LVecBase4 _start_color;
   LVecBase4 _end_color;
   PN_stdfloat _v;
-  
+
   PT(NurbsCurveEvaluator) _nurbs_curve_evaluator;
 };
 
@@ -44,71 +44,68 @@ public:
 
 ////////////////////////////////////////////////////////////////////
 //       Class : CMotionTrail
-// Description : The method used in creating the motion trail is 
-//               based on taking samples of time and transformations 
+// Description : The method used in creating the motion trail is
+//               based on taking samples of time and transformations
 //               (the position and orientation matrix) in real-time.
-//               The method also requires a number of vertices 
-//               (positions) that determines "shape" of the motion 
-//               trail (i.e. the edge of a blade).  A start color 
-//               and end color is also required for each vertex. 
+//               The method also requires a number of vertices
+//               (positions) that determines "shape" of the motion
+//               trail (i.e. the edge of a blade).  A start color
+//               and end color is also required for each vertex.
 //               The color is interpolated as function of time.
 //               The colors are typically used to fade the motion
 //               trail so the end color is typically black.
 //
-//               The vertices are submitted via the "add_vertex" 
-//               function.  For each frame, a sample is submited via 
-//               the "update_motion_trail" function.  During the 
-//               "update_motion_trail" function, the motion trail 
-//               geometry is created dynamically from the sample 
-//               history and the vertices.  
+//               The vertices are submitted via the "add_vertex"
+//               function.  For each frame, a sample is submited via
+//               the "update_motion_trail" function.  During the
+//               "update_motion_trail" function, the motion trail
+//               geometry is created dynamically from the sample
+//               history and the vertices.
 //
-//               The user must specifiy a GeomNode via 
+//               The user must specifiy a GeomNode via
 //               "set_geom_node".
 //
-//               The duration of the sample history is specified by 
-//               a time window. A larger time window creates longer 
-//               motion trails (given constant speed).  Samples that 
-//               are no longer within the time window are 
+//               The duration of the sample history is specified by
+//               a time window. A larger time window creates longer
+//               motion trails (given constant speed).  Samples that
+//               are no longer within the time window are
 //               automatically discarded.
 //
-//               The nurbs option can be used to create smooth 
-//               interpolated curves from the samples.  The nurbs 
-//               option is useful for animations that lack sampling 
-//               to begin with, animations that move very quickly, 
+//               The nurbs option can be used to create smooth
+//               interpolated curves from the samples.  The nurbs
+//               option is useful for animations that lack sampling
+//               to begin with, animations that move very quickly,
 //               or low frame rates.
 //
-//               The texture option be used to create variation to 
-//               the motion trail.  The u coordinate of the texture 
-//               corresponds to time and the v coordinate 
+//               The texture option be used to create variation to
+//               the motion trail.  The u coordinate of the texture
+//               corresponds to time and the v coordinate
 //               corresponds to the "shape" of the motion trail.
 ////////////////////////////////////////////////////////////////////
-
 class EXPCL_DIRECT CMotionTrail : public TypedReferenceCount {
-
 PUBLISHED:
+  CMotionTrail();
+  ~CMotionTrail();
 
-  CMotionTrail ( );
-  ~CMotionTrail ( );
+  void reset();
+  void reset_vertex_list();
 
-  void reset ( );  
-  void reset_vertex_list ( );
+  void enable(bool enable);
 
-  void enable (bool enable);
+  void set_geom_node(GeomNode *geom_node);
+  void add_vertex(LVector4 *vertex, LVector4 *start_color, LVector4 *end_color, PN_stdfloat v);
 
-  void set_geom_node (PT(GeomNode) geom_node);
-  void add_vertex (LVector4 *vertex, LVector4 *start_color, LVector4 *end_color, PN_stdfloat v);
+  void set_parameters(PN_stdfloat sampling_time, PN_stdfloat time_window, bool use_texture, bool calculate_relative_matrix, bool use_nurbs, PN_stdfloat resolution_distance);
 
-  void set_parameters (PN_stdfloat sampling_time, PN_stdfloat time_window, bool use_texture, bool calculate_relative_matrix, bool use_nurbs, PN_stdfloat resolution_distance);
-
-  int check_for_update (PN_stdfloat current_time);
-  void update_motion_trail (PN_stdfloat current_time, LMatrix4 *transform);
+  int check_for_update(PN_stdfloat current_time);
+  void update_motion_trail(PN_stdfloat current_time, LMatrix4 *transform);
 
 public:
 
-  void begin_geometry ( );
-  void add_geometry_quad (LVector3 &v0, LVector3 &v1, LVector3 &v2, LVector3 &v3, LVector4 &c0, LVector4 &c1, LVector4 &c2, LVector4 &c3, LVector2 &t0, LVector2 &t1, LVector2 &t2, LVector2 &t3);
-  void add_geometry_quad (LVector4 &v0, LVector4 &v1, LVector4 &v2, LVector4 &v3, LVector4 &c0, LVector4 &c1, LVector4 &c2, LVector4 &c3, LVector2 &t0, LVector2 &t1, LVector2 &t2, LVector2 &t3);
-  void end_geometry ( );
+  void begin_geometry();
+  void add_geometry_quad(LVector3 &v0, LVector3 &v1, LVector3 &v2, LVector3 &v3, LVector4 &c0, LVector4 &c1, LVector4 &c2, LVector4 &c3, LVector2 &t0, LVector2 &t1, LVector2 &t2, LVector2 &t3);
+  void add_geometry_quad(LVector4 &v0, LVector4 &v1, LVector4 &v2, LVector4 &v3, LVector4 &c0, LVector4 &c1, LVector4 &c2, LVector4 &c3, LVector2 &t0, LVector2 &t1, LVector2 &t2, LVector2 &t3);
+  void end_geometry();
 
   int _active;
   int _enable;
@@ -143,14 +140,14 @@ public:
 
   // geom
   PT(GeomNode) _geom_node;
-      
+
   // real-time data
   int _vertex_index;
   PT(GeomVertexData) _vertex_data;
   GeomVertexWriter _vertex_writer;
   GeomVertexWriter _color_writer;
   GeomVertexWriter _texture_writer;
-  PT(GeomTriangles) _triangles;  
+  PT(GeomTriangles) _triangles;
 
   CMotionTrailVertex *_vertex_array;
 

+ 4 - 2
dtool/src/dtoolbase/Sources.pp

@@ -39,7 +39,8 @@
     typeRegistryNode.I typeRegistryNode.h \
     typedObject.I typedObject.h \
     pallocator.T pallocator.h \
-    pdeque.h plist.h pmap.h pset.h pvector.h \
+    pdeque.h plist.h pmap.h pset.h \
+    pvector.h epvector.h \
     lookup3.h lookup3.c \
     dlmalloc_src.cxx ptmalloc2_smp_src.cxx
 
@@ -97,7 +98,8 @@
     typeRegistryNode.I typeRegistryNode.h \
     typedObject.I typedObject.h \
     pallocator.T pallocator.h \
-    pdeque.h plist.h pmap.h pset.h pvector.h \
+    pdeque.h plist.h pmap.h pset.h \
+    pvector.h epvector.h \
     lookup3.h
 
 #end lib_target

+ 61 - 0
dtool/src/dtoolbase/epvector.h

@@ -0,0 +1,61 @@
+// Filename: epvector.h
+// Created by:  drose (19Dec11)
+//
+////////////////////////////////////////////////////////////////////
+//
+// PANDA 3D SOFTWARE
+// Copyright (c) Carnegie Mellon University.  All rights reserved.
+//
+// All use of this software is subject to the terms of the revised BSD
+// license.  You should have received a copy of this license along
+// with this source code in a file named "LICENSE."
+//
+////////////////////////////////////////////////////////////////////
+
+#ifndef EPVECTOR_H
+#define EPVECTOR_H
+
+#include "pvector.h"
+
+#if defined(HAVE_EIGEN) && defined(_WIN32) && !defined(CPPPARSER)
+
+#include <Eigen/StdVector>
+
+////////////////////////////////////////////////////////////////////
+//       Class : epvector
+// Description : Unfortunately, on Windows, std::vector can't be used
+//               for classes with explicitly alignment requirements,
+//               due to a minor mistake in the template definition
+//               (one of the vector methods receives a concrete
+//               object, which the compiler flags as an error, even if
+//               the method is never called).
+//
+//               As a workaround, Eigen provides their own
+//               specialization of vector, using their own aligned
+//               allocator.  We define that here as epvector, which is
+//               meant to be a drop-in replacement for pvector for
+//               classes that include a linmath object that requires
+//               alignment.  Unfortunately, this means we can't use
+//               the Panda allocator, so memory allocated for this
+//               vector class won't be tracked as part of Panda's
+//               memory tracking system.  Them's the breaks, kids.
+////////////////////////////////////////////////////////////////////
+template<class Type>
+class epvector : public vector<Type, Eigen::aligned_allocator<Type> > {
+public:
+  typedef Eigen::aligned_allocator<Type> allocator;
+  typedef vector<Type, allocator> base_class;
+  typedef TYPENAME base_class::size_type size_type;
+
+  epvector(TypeHandle type_handle = pvector_type_handle) : base_class(allocator()) { }
+  epvector(const epvector<Type> &copy) : base_class(copy) { }
+  epvector(size_type n, TypeHandle type_handle = pvector_type_handle) : base_class(n, Type(), allocator()) { }
+  epvector(size_type n, const Type &value, TypeHandle type_handle = pvector_type_handle) : base_class(n, value, allocator()) { }
+  epvector(const Type *begin, const Type *end, TypeHandle type_handle = pvector_type_handle) : base_class(begin, end, allocator()) { }
+};
+
+#else  // HAVE_EIGEN
+#define epvector pvector
+#endif  // HAVE_EIGEN
+
+#endif

+ 0 - 42
dtool/src/dtoolbase/pvector.h

@@ -51,46 +51,4 @@ public:
 
 #endif  // USE_STL_ALLOCATOR
 
-#if defined(HAVE_EIGEN) && defined(_WIN32) && !defined(CPPPARSER)
-
-#include <Eigen/StdVector>
-
-////////////////////////////////////////////////////////////////////
-//       Class : epvector
-// Description : Unfortunately, on Windows, std::vector can't be used
-//               for classes with explicitly alignment requirements,
-//               due to a minor mistake in the template definition
-//               (one of the vector methods receives a concrete
-//               object, which the compiler flags as an error, even if
-//               the method is never called).
-//
-//               As a workaround, Eigen provides their own
-//               specialization of vector, using their own aligned
-//               allocator.  We define that here as epvector, which is
-//               meant to be a drop-in replacement for pvector for
-//               classes that include a linmath object that requires
-//               alignment.  Unfortunately, this means we can't use
-//               the Panda allocator, so memory allocated for this
-//               vector class won't be tracked as part of Panda's
-//               memory tracking system.  Them's the breaks, kids.
-////////////////////////////////////////////////////////////////////
-template<class Type>
-class epvector : public vector<Type, Eigen::aligned_allocator<Type> > {
-public:
-  typedef Eigen::aligned_allocator<Type> allocator;
-  typedef vector<Type, allocator> base_class;
-  typedef TYPENAME base_class::size_type size_type;
-
-  epvector(TypeHandle type_handle = pvector_type_handle) : base_class(allocator()) { }
-  epvector(const epvector<Type> &copy) : base_class(copy) { }
-  epvector(size_type n, TypeHandle type_handle = pvector_type_handle) : base_class(n, Type(), allocator()) { }
-  epvector(size_type n, const Type &value, TypeHandle type_handle = pvector_type_handle) : base_class(n, value, allocator()) { }
-  epvector(const Type *begin, const Type *end, TypeHandle type_handle = pvector_type_handle) : base_class(begin, end, allocator()) { }
-};
-
-#else  // HAVE_EIGEN
-#define epvector pvector
-#endif  // HAVE_EIGEN
-
 #endif
-

+ 4 - 3
panda/src/collide/collisionHandlerPusher.cxx

@@ -18,6 +18,7 @@
 #include "collisionPolygon.h"
 #include "config_collide.h"
 #include "dcast.h"
+#include "epvector.h"
 
 TypeHandle CollisionHandlerPusher::_type_handle;
 
@@ -95,7 +96,7 @@ handle_entries() {
         // shove.  We hack around this by testing if two shove vectors
         // share nearly the same direction, and if so, we keep only the
         // longer of the two.
-        
+
         typedef epvector<ShoveData> Shoves;
         Shoves shoves;
 
@@ -110,13 +111,13 @@ handle_entries() {
           LPoint3 interior_point;
 
           if (!entry->get_all(def._target, surface_point, normal, interior_point)) {
-            #ifndef NDEBUG          
+#ifndef NDEBUG
             if (collide_cat.is_debug()) {
               collide_cat.debug()
                 << "Cannot shove on " << from_node_path << " for collision into "
                 << entry->get_into_node_path() << "; no normal/depth information.\n";
             }
-            #endif            
+#endif
           } else {
             // Shove it just enough to clear the volume.
             if (!surface_point.almost_equal(interior_point)) {

+ 3 - 2
panda/src/collide/collisionPolygon.cxx

@@ -37,6 +37,7 @@
 #include "geomLinestrips.h"
 #include "geomVertexWriter.h"
 #include "renderState.h"
+#include "epvector.h"
 
 #include <algorithm>
 
@@ -1490,14 +1491,14 @@ fillin(DatagramIterator &scan, BamReader *manager) {
     if (_points.size() >= 3) {
       LMatrix4 to_3d_mat;
       rederive_to_3d_mat(to_3d_mat);
-      
+
       epvector<LPoint3> verts;
       verts.reserve(_points.size());
       Points::const_iterator pi;
       for (pi = _points.begin(); pi != _points.end(); ++pi) {
         verts.push_back(to_3d((*pi)._p, to_3d_mat));
       }
-      
+
       const LPoint3 *verts_begin = &verts[0];
       const LPoint3 *verts_end = verts_begin + verts.size();
       setup_points(verts_begin, verts_end);

+ 1 - 0
panda/src/egg/eggGroupNode.cxx

@@ -25,6 +25,7 @@
 #include "eggVertex.h"
 #include "eggTextureCollection.h"
 #include "eggMaterialCollection.h"
+#include "epvector.h"
 #include "pt_EggTexture.h"
 #include "pt_EggMaterial.h"
 #include "config_egg.h"

+ 1 - 1
panda/src/egg/eggMorphList.h

@@ -21,7 +21,7 @@
 
 #include "indent.h"
 
-#include "pvector.h"
+#include "epvector.h"
 
 ////////////////////////////////////////////////////////////////////
 //       Class : EggMorphList

+ 1 - 0
panda/src/gobj/shader.h

@@ -28,6 +28,7 @@
 #include "pta_LVecBase4.h"
 #include "pta_LVecBase3.h"
 #include "pta_LVecBase2.h"
+#include "epvector.h"
 
 #ifdef HAVE_CG
 // I don't want to include the Cg header file into panda as a

+ 1 - 1
panda/src/mathutil/stackedPerlinNoise3.h

@@ -17,7 +17,7 @@
 
 #include "pandabase.h"
 #include "perlinNoise3.h"
-#include "pvector.h"
+#include "epvector.h"
 
 ////////////////////////////////////////////////////////////////////
 //       Class : StackedPerlinNoise3

+ 1 - 1
panda/src/parametrics/nurbsBasisVector.h

@@ -17,7 +17,7 @@
 
 #include "pandabase.h"
 #include "luse.h"
-#include "pvector.h"
+#include "epvector.h"
 #include "pmap.h"
 
 class NurbsVertex;

+ 1 - 1
panda/src/parametrics/nurbsCurve.cxx

@@ -20,10 +20,10 @@
 #include "datagramIterator.h"
 #include "bamWriter.h"
 #include "bamReader.h"
+#include "epvector.h"
 
 TypeHandle NurbsCurve::_type_handle;
 
-
 ////////////////////////////////////////////////////////////////////
 //     Function: NurbsCurve::Constructor
 //       Access: Published

+ 1 - 1
panda/src/parametrics/nurbsCurve.h

@@ -20,6 +20,7 @@
 #include "piecewiseCurve.h"
 #include "nurbsCurveInterface.h"
 #include "cubicCurveseg.h"
+#include "epvector.h"
 
 ////////////////////////////////////////////////////////////////////
 //       Class : NurbsCurve
@@ -112,7 +113,6 @@ protected:
 
   epvector<CV> _cvs;
 
-
 // TypedWritable stuff
 public:
   static void register_with_read_factory();

+ 1 - 0
panda/src/parametrics/nurbsCurveEvaluator.h

@@ -22,6 +22,7 @@
 #include "pointerTo.h"
 #include "vector_stdfloat.h"
 #include "pvector.h"
+#include "epvector.h"
 #include "nodePath.h"
 #include "referenceCount.h"
 #include "luse.h"

+ 5 - 4
panda/src/parametrics/nurbsCurveResult.h

@@ -19,6 +19,7 @@
 #include "referenceCount.h"
 #include "nurbsBasisVector.h"
 #include "vector_stdfloat.h"
+#include "epvector.h"
 
 class NurbsVertex;
 
@@ -52,7 +53,7 @@ PUBLISHED:
   INLINE PN_stdfloat eval_extended_point(PN_stdfloat t, int d);
   INLINE bool eval_extended_points(PN_stdfloat t, int d, 
                                    PN_stdfloat result[], int num_values);
-  
+
   INLINE int get_num_segments() const;
   void eval_segment_point(int segment, PN_stdfloat t, LVecBase3 &point) const;
   void eval_segment_tangent(int segment, PN_stdfloat t, LVecBase3 &tangent) const;
@@ -67,14 +68,14 @@ PUBLISHED:
   INLINE const LPoint3 &get_sample_point(int n) const;
   MAKE_SEQ(get_sample_ts, get_num_samples, get_sample_t);
   MAKE_SEQ(get_sample_points, get_num_samples, get_sample_points);
-  
+
 private:
   int find_segment(PN_stdfloat t);
   int r_find_segment(PN_stdfloat t, int top, int bot) const;
 
-  void r_adaptive_sample(int segment, PN_stdfloat t0, const LPoint3 &p0, 
+  void r_adaptive_sample(int segment, PN_stdfloat t0, const LPoint3 &p0,
                          PN_stdfloat t1, const LPoint3 &p1, PN_stdfloat tolerance_2);
-  static PN_stdfloat sqr_dist_to_line(const LPoint3 &point, const LPoint3 &origin, 
+  static PN_stdfloat sqr_dist_to_line(const LPoint3 &point, const LPoint3 &origin,
                                 const LVector3 &vec);
 
   NurbsBasisVector _basis;

+ 1 - 0
panda/src/parametrics/nurbsSurfaceEvaluator.h

@@ -22,6 +22,7 @@
 #include "pointerTo.h"
 #include "vector_stdfloat.h"
 #include "pvector.h"
+#include "epvector.h"
 #include "nodePath.h"
 #include "referenceCount.h"
 #include "luse.h"

+ 6 - 5
panda/src/parametrics/nurbsSurfaceResult.h

@@ -18,6 +18,7 @@
 #include "pandabase.h"
 #include "referenceCount.h"
 #include "nurbsBasisVector.h"
+#include "epvector.h"
 
 class NurbsVertex;
 
@@ -30,8 +31,8 @@ class NurbsVertex;
 ////////////////////////////////////////////////////////////////////
 class EXPCL_PANDA_PARAMETRICS NurbsSurfaceResult : public ReferenceCount {
 public:
-  NurbsSurfaceResult(const NurbsBasisVector &u_basis, 
-                     const NurbsBasisVector &v_basis, 
+  NurbsSurfaceResult(const NurbsBasisVector &u_basis,
+                     const NurbsBasisVector &v_basis,
                      const LVecBase4 vecs[], const NurbsVertex *verts,
                      int num_u_vertices, int num_v_vertices);
 
@@ -47,9 +48,9 @@ PUBLISHED:
   INLINE bool eval_point(PN_stdfloat u, PN_stdfloat v, LVecBase3 &point);
   INLINE bool eval_normal(PN_stdfloat u, PN_stdfloat v, LVecBase3 &normal);
   INLINE PN_stdfloat eval_extended_point(PN_stdfloat u, PN_stdfloat v, int d);
-  INLINE bool eval_extended_points(PN_stdfloat u, PN_stdfloat v, int d, 
+  INLINE bool eval_extended_points(PN_stdfloat u, PN_stdfloat v, int d,
                                    PN_stdfloat result[], int num_values);
-  
+
   INLINE int get_num_u_segments() const;
   INLINE int get_num_v_segments() const;
   void eval_segment_point(int ui, int vi, PN_stdfloat u, PN_stdfloat v, LVecBase3 &point) const;
@@ -59,7 +60,7 @@ PUBLISHED:
                                     PN_stdfloat result[], int num_values) const;
   INLINE PN_stdfloat get_segment_u(int ui, PN_stdfloat u) const;
   INLINE PN_stdfloat get_segment_v(int vi, PN_stdfloat v) const;
-  
+
 private:
   INLINE int verti(int ui, int vi) const;
   INLINE int segi(int ui, int vi) const;

+ 2 - 1
panda/src/physics/baseIntegrator.h

@@ -24,6 +24,7 @@
 #include "angularForce.h"
 
 #include "pvector.h"
+#include "epvector.h"
 
 class Physical;
 
@@ -41,7 +42,7 @@ public:
 
   virtual ~BaseIntegrator();
 
-PUBLISHED:  
+PUBLISHED:
   virtual void output(ostream &out) const;
   virtual void write_precomputed_linear_matrices(ostream &out,
                                                  unsigned int indent=0) const;

+ 5 - 3
pandatool/src/objegg/objToEggConverter.h

@@ -25,6 +25,8 @@
 #include "geomPrimitive.h"
 #include "geomNode.h"
 #include "pandaNode.h"
+#include "pvector.h"
+#include "epvector.h"
 
 ////////////////////////////////////////////////////////////////////
 //       Class : ObjToEggConverter
@@ -83,7 +85,7 @@ protected:
   Vec2Table _xvt_table;
   Vec3Table _synth_vn_table;
   UniqueVec3Table _unique_synth_vn_table;
-  LVecBase2 _ref_plane_res;  
+  LVecBase2 _ref_plane_res;
   bool _v4_given, _vt3_given;
   bool _f_given;
 
@@ -122,8 +124,8 @@ protected:
     VertexData(PandaNode *parent, const string &name);
 
     int add_vertex(const ObjToEggConverter *converter, const VertexEntry &entry);
-    void add_triangle(const ObjToEggConverter *converter, const VertexEntry &v0, 
-                      const VertexEntry &v1, const VertexEntry &v2, 
+    void add_triangle(const ObjToEggConverter *converter, const VertexEntry &v0,
+                      const VertexEntry &v1, const VertexEntry &v2,
                       int synth_vni);
     void close_geom(const ObjToEggConverter *converter);
 

+ 4 - 3
pandatool/src/vrmlegg/indexedFaceSet.h

@@ -1,6 +1,6 @@
 // Filename: indexedFaceSet.h
 // Created by:  drose (24Jun99)
-// 
+//
 ////////////////////////////////////////////////////////////////////
 // PANDA 3D SOFTWARE
 // Copyright (c) Carnegie Mellon University.  All rights reserved.
@@ -15,6 +15,7 @@
 
 #include "pandatoolbase.h"
 #include "pvector.h"
+#include "epvector.h"
 #include "pset.h"
 #include "eggPolygon.h"
 #include "eggVertex.h"
@@ -43,9 +44,9 @@ private:
   void get_polys();
   void get_vrml_colors(const VrmlNode *color_node, double transparency,
                        pvector<UnalignedLVecBase4> &color_list);
-  void get_vrml_normals(const VrmlNode *normal_node, 
+  void get_vrml_normals(const VrmlNode *normal_node,
                         pvector<LNormald> &normal_list);
-  void get_vrml_uvs(const VrmlNode *texCoord_node, 
+  void get_vrml_uvs(const VrmlNode *texCoord_node,
                     pvector<LTexCoordd> &uv_list);
 
   bool get_colors();

+ 1 - 1
pandatool/src/xfileegg/xFileAnimationSet.h

@@ -17,7 +17,7 @@
 
 #include "pandatoolbase.h"
 #include "pmap.h"
-#include "pvector.h"
+#include "epvector.h"
 #include "luse.h"
 #include "namable.h"
 

+ 1 - 0
pandatool/src/xfileegg/xFileMesh.h

@@ -17,6 +17,7 @@
 
 #include "pandatoolbase.h"
 #include "pvector.h"
+#include "epvector.h"
 #include "pmap.h"
 #include "indirectCompareTo.h"
 #include "namable.h"