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grutil: fix ShaderTerrainMesh not working with compressed-textures

rdb 5 years ago
parent
commit
880e956429
1 changed files with 1 additions and 0 deletions
  1. 1 0
      panda/src/grutil/shaderTerrainMesh.cxx

+ 1 - 0
panda/src/grutil/shaderTerrainMesh.cxx

@@ -207,6 +207,7 @@ bool ShaderTerrainMesh::do_check_heightfield() {
 void ShaderTerrainMesh::do_init_data_texture() {
 void ShaderTerrainMesh::do_init_data_texture() {
   _data_texture = new Texture("TerrainDataTexture");
   _data_texture = new Texture("TerrainDataTexture");
   _data_texture->setup_2d_texture(stm_max_chunk_count, stm_max_views, Texture::T_float, Texture::F_rgba32);
   _data_texture->setup_2d_texture(stm_max_chunk_count, stm_max_views, Texture::T_float, Texture::F_rgba32);
+  _data_texture->set_compression(Texture::CM_off);
   _data_texture->set_clear_color(LVector4(0));
   _data_texture->set_clear_color(LVector4(0));
   _data_texture->clear_image();
   _data_texture->clear_image();
 }
 }