|
|
@@ -1425,7 +1425,7 @@ update_shader_vertex_arrays(ShaderContext *prev, bool force) {
|
|
|
GL_TRUE, stride, client_pointer);
|
|
|
}
|
|
|
|
|
|
- if (_glgsg->_supports_vertex_attrib_divisor) {
|
|
|
+ if (_glgsg->_supports_vertex_attrib_divisor && divisor > 0) {
|
|
|
_glgsg->_glVertexAttribDivisor(p, divisor);
|
|
|
_has_divisor = true;
|
|
|
}
|