|
|
@@ -154,7 +154,7 @@ class myLevelEditor(AppShell):
|
|
|
self.initialiseoptions(myLevelEditor)
|
|
|
|
|
|
self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
|
|
|
-
|
|
|
+
|
|
|
######### Set the event handler ##########
|
|
|
self.dataFlowEvents = [
|
|
|
## Event from Side Window
|
|
|
@@ -209,14 +209,14 @@ class myLevelEditor(AppShell):
|
|
|
['SEditor-ToggleBackface',self.toggleBackface],
|
|
|
['SEditor-ToggleTexture',self.toggleTexture],
|
|
|
['SEditor-ToggleWireframe',self.toggleWireframe],
|
|
|
- ['ParticlePanel_Added_Effect',self.addParticleEffect],
|
|
|
+ ['ParticlePanel_Added_Effect',self.addParticleEffect],
|
|
|
]
|
|
|
|
|
|
|
|
|
#################################
|
|
|
### Collision detection
|
|
|
#################################
|
|
|
- self.cTrav = CollisionTraverser()
|
|
|
+ self.cTrav = CollisionTraverser()
|
|
|
base.cTrav = self.cTrav
|
|
|
|
|
|
for event in self.dataFlowEvents:
|
|
|
@@ -230,7 +230,7 @@ class myLevelEditor(AppShell):
|
|
|
['SGE_Remove', self.remove],
|
|
|
['SGE_Add Dummy', self.addDummyNode],
|
|
|
['SGE_Add Collision Object', self.addCollisionObj],
|
|
|
- ['SGE_Metadata', self.openMetadataPanel],
|
|
|
+ ['SGE_Metadata', self.openMetadataPanel],
|
|
|
['SGE_Set as Reparent Target', self.setAsReparentTarget],
|
|
|
['SGE_Reparent to Target', self.reparentToNode],
|
|
|
['SGE_Animation Panel', self.openAnimPanel],
|
|
|
@@ -262,17 +262,17 @@ class myLevelEditor(AppShell):
|
|
|
### Create SceneEditor Ver. DirectSession
|
|
|
self.seSession = SeSession()
|
|
|
self.seSession.enable()
|
|
|
- SEditor.camera.setPos(0,-50,10)
|
|
|
+ SEditor.camera.setPos(0,-50,10)
|
|
|
|
|
|
- self.placer=None
|
|
|
- self.MopathPanel = None
|
|
|
- self.alignPanelDict = {}
|
|
|
- #self.quadview=QuadView()
|
|
|
-
|
|
|
+ self.placer=None
|
|
|
+ self.MopathPanel = None
|
|
|
+ self.alignPanelDict = {}
|
|
|
+ #self.quadview=QuadView()
|
|
|
+
|
|
|
|
|
|
- self.lightingPanel = None
|
|
|
- self.controllerPanel = None
|
|
|
- self.particlePanel = None
|
|
|
+ self.lightingPanel = None
|
|
|
+ self.controllerPanel = None
|
|
|
+ self.particlePanel = None
|
|
|
|
|
|
### Create Side Window
|
|
|
self.sideWindow = sideWindow(worldColor = self.worldColor,
|
|
|
@@ -305,7 +305,7 @@ class myLevelEditor(AppShell):
|
|
|
### Creating the Buttons in the window frame
|
|
|
#######################################################
|
|
|
buttonFrame = Frame(interior)
|
|
|
- self.image=[]
|
|
|
+ self.image=[]
|
|
|
|
|
|
self.image.append(self.getPhotoImage('models/icons/new.gif'))#0
|
|
|
self.image.append(self.getPhotoImage('models/icons/open.gif'))#1
|
|
|
@@ -327,20 +327,20 @@ class myLevelEditor(AppShell):
|
|
|
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
- self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
- self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
- self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
+ self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
+ self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
+ self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
|
|
|
|
|
i = 0
|
|
|
for element in self.image:
|
|
|
i += 1
|
|
|
button = Button(buttonFrame, image = element, command=lambda n=i : self.buttonPushed(n))
|
|
|
button.pack(fill=X, side = LEFT)
|
|
|
-
|
|
|
+
|
|
|
|
|
|
buttonFrame.pack(fill=X, side=LEFT,expand=True)
|
|
|
-
|
|
|
-
|
|
|
+
|
|
|
+
|
|
|
def buttonPushed(self, buttonIndex):
|
|
|
#################################################################
|
|
|
# buttonPushed(self, buttonNum)
|
|
|
@@ -351,8 +351,8 @@ class myLevelEditor(AppShell):
|
|
|
#### Change here to process the button event further.
|
|
|
####
|
|
|
if buttonIndex==1: # New Scene
|
|
|
- self.newScene()
|
|
|
- return
|
|
|
+ self.newScene()
|
|
|
+ return
|
|
|
elif buttonIndex==2: # Open Scene
|
|
|
self.openScene()
|
|
|
return
|
|
|
@@ -369,13 +369,13 @@ class myLevelEditor(AppShell):
|
|
|
self.openPlacerPanel()
|
|
|
return
|
|
|
elif buttonIndex==7: # Open Mopath Panel
|
|
|
- self.openMoPathPanel()
|
|
|
+ self.openMoPathPanel()
|
|
|
return
|
|
|
elif buttonIndex==8: # Open Lighting Panel
|
|
|
self.openLightingPanel()
|
|
|
return
|
|
|
elif buttonIndex==9: # Open Particle Panel
|
|
|
- self.openParticlePanel()
|
|
|
+ self.openParticlePanel()
|
|
|
return
|
|
|
elif buttonIndex==10:
|
|
|
self.openInputPanel()
|
|
|
@@ -582,7 +582,7 @@ class myLevelEditor(AppShell):
|
|
|
## Processing message events
|
|
|
|
|
|
def makeDirty(self):
|
|
|
- self.Dirty=1
|
|
|
+ self.Dirty=1
|
|
|
|
|
|
def removeLight(self, lightNode):
|
|
|
#################################################################
|
|
|
@@ -639,7 +639,7 @@ class myLevelEditor(AppShell):
|
|
|
list, lightNode = AllScene.createLight(type = type)
|
|
|
if self.lightingPanel != None:
|
|
|
self.lightingPanel.updateList(list,lightNode)
|
|
|
- self.makeDirty()
|
|
|
+ self.makeDirty()
|
|
|
return
|
|
|
|
|
|
def lightingPanelClose(self):
|
|
|
@@ -674,9 +674,9 @@ class myLevelEditor(AppShell):
|
|
|
return
|
|
|
|
|
|
def openMetadataPanel(self,nodePath=None):
|
|
|
- print nodePath
|
|
|
- self.MetadataPanel=MetadataPanel(nodePath)
|
|
|
- pass
|
|
|
+ print nodePath
|
|
|
+ self.MetadataPanel=MetadataPanel(nodePath)
|
|
|
+ pass
|
|
|
|
|
|
def duplicate(self, nodePath = None):
|
|
|
#################################################################
|
|
|
@@ -718,7 +718,7 @@ class myLevelEditor(AppShell):
|
|
|
#
|
|
|
#################################################################
|
|
|
AllScene.addDummyNode(nodepath)
|
|
|
- self.makeDirty()
|
|
|
+ self.makeDirty()
|
|
|
pass
|
|
|
|
|
|
def addCollisionObj(self, nodepath = None):
|
|
|
@@ -832,67 +832,67 @@ class myLevelEditor(AppShell):
|
|
|
# and will reset the application title to "New Scene"
|
|
|
#################################################################
|
|
|
self.closeAllSubWindows() ## Close all sub window
|
|
|
- if(self.CurrentFileName):
|
|
|
- currentF=Filename(self.CurrentFileName)
|
|
|
- self.CurrentFileName=None
|
|
|
+ if(self.CurrentFileName):
|
|
|
+ currentF=Filename(self.CurrentFileName)
|
|
|
+ self.CurrentFileName=None
|
|
|
AllScene.resetAll()
|
|
|
- currentModName=currentF.getBasenameWoExtension()
|
|
|
- # Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
|
|
|
- # And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
|
|
|
- # If there is ever a garbage colleciton bug..this might be a point to look at
|
|
|
- if sys.modules.has_key(currentModName):
|
|
|
- del sys.modules[currentModName]
|
|
|
- print sys.getrefcount(AllScene.theScene)
|
|
|
- del AllScene.theScene
|
|
|
- else:
|
|
|
- AllScene.resetAll()
|
|
|
- self.parent.title('Scene Editor - New Scene')
|
|
|
+ currentModName=currentF.getBasenameWoExtension()
|
|
|
+ # Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
|
|
|
+ # And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
|
|
|
+ # If there is ever a garbage colleciton bug..this might be a point to look at
|
|
|
+ if sys.modules.has_key(currentModName):
|
|
|
+ del sys.modules[currentModName]
|
|
|
+ print sys.getrefcount(AllScene.theScene)
|
|
|
+ del AllScene.theScene
|
|
|
+ else:
|
|
|
+ AllScene.resetAll()
|
|
|
+ self.parent.title('Scene Editor - New Scene')
|
|
|
pass
|
|
|
|
|
|
def openScene(self):
|
|
|
#################################################################
|
|
|
# openScene(self)
|
|
|
#################################################################
|
|
|
- # In the future try and provide merging of two scenes
|
|
|
-
|
|
|
+ # In the future try and provide merging of two scenes
|
|
|
+
|
|
|
if(self.CurrentFileName or self.Dirty):
|
|
|
- saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
|
|
|
- if (saveScene == "yes"):
|
|
|
- self.saveScene()
|
|
|
- elif (saveScene == "cancel"):
|
|
|
- return
|
|
|
+ saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
|
|
|
+ if (saveScene == "yes"):
|
|
|
+ self.saveScene()
|
|
|
+ elif (saveScene == "cancel"):
|
|
|
+ return
|
|
|
|
|
|
self.closeAllSubWindows() ## Close all sub window
|
|
|
- if(self.CurrentFileName):
|
|
|
- currentF=Filename(self.CurrentFileName)
|
|
|
- AllScene.resetAll()
|
|
|
- currentModName=currentF.getBasenameWoExtension()
|
|
|
- # Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
|
|
|
- # And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
|
|
|
- # If there is ever a garbage colleciton bug..this might be a point to look at
|
|
|
- if sys.modules.has_key(currentModName):
|
|
|
- del sys.modules[currentModName]
|
|
|
- print sys.getrefcount(AllScene.theScene)
|
|
|
- del AllScene.theScene
|
|
|
+ if(self.CurrentFileName):
|
|
|
+ currentF=Filename(self.CurrentFileName)
|
|
|
+ AllScene.resetAll()
|
|
|
+ currentModName=currentF.getBasenameWoExtension()
|
|
|
+ # Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
|
|
|
+ # And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
|
|
|
+ # If there is ever a garbage colleciton bug..this might be a point to look at
|
|
|
+ if sys.modules.has_key(currentModName):
|
|
|
+ del sys.modules[currentModName]
|
|
|
+ print sys.getrefcount(AllScene.theScene)
|
|
|
+ del AllScene.theScene
|
|
|
else:
|
|
|
- AllScene.resetAll()
|
|
|
-
|
|
|
- self.CurrentFileName = AllScene.loadScene()
|
|
|
-
|
|
|
- if(self.CurrentFileName==None):
|
|
|
- return
|
|
|
-
|
|
|
- thefile=Filename(self.CurrentFileName)
|
|
|
- thedir=thefile.getFullpathWoExtension()
|
|
|
- print "SCENE EDITOR::" + thedir
|
|
|
- self.CurrentDirName=thedir
|
|
|
- if self.CurrentFileName != None:
|
|
|
+ AllScene.resetAll()
|
|
|
+
|
|
|
+ self.CurrentFileName = AllScene.loadScene()
|
|
|
+
|
|
|
+ if(self.CurrentFileName==None):
|
|
|
+ return
|
|
|
+
|
|
|
+ thefile=Filename(self.CurrentFileName)
|
|
|
+ thedir=thefile.getFullpathWoExtension()
|
|
|
+ print "SCENE EDITOR::" + thedir
|
|
|
+ self.CurrentDirName=thedir
|
|
|
+ if self.CurrentFileName != None:
|
|
|
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
|
|
- if self.lightingPanel !=None:
|
|
|
+ if self.lightingPanel !=None:
|
|
|
lightList=AllScene.getList()
|
|
|
self.lightingPanel.updateList(lightList)
|
|
|
messenger.send('SGE_Update Explorer',[render])
|
|
|
-
|
|
|
+
|
|
|
|
|
|
# Close the side window in order to reset all world settings to fit the scene we have loaded.
|
|
|
self.sideWindow.quit()
|
|
|
@@ -917,45 +917,45 @@ class myLevelEditor(AppShell):
|
|
|
# If this filename exists in sys.modules you cannot use it
|
|
|
#################################################################
|
|
|
|
|
|
- if(self.CurrentFileName):
|
|
|
- f=FileSaver()
|
|
|
- f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
|
|
|
- self.Dirty=0
|
|
|
- else:
|
|
|
- self.saveAsScene()
|
|
|
+ if(self.CurrentFileName):
|
|
|
+ f=FileSaver()
|
|
|
+ f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
|
|
|
+ self.Dirty=0
|
|
|
+ else:
|
|
|
+ self.saveAsScene()
|
|
|
pass
|
|
|
|
|
|
|
|
|
def saveAsScene(self):
|
|
|
#################################################################
|
|
|
- # saveAsScene(self)
|
|
|
+ # saveAsScene(self)
|
|
|
# Ask for filename using a file save dialog
|
|
|
# If this filename exists in sys.modules you cannot use it
|
|
|
# Instantiate FileSaver from seFileSaver.py and pass it the filename
|
|
|
#################################################################
|
|
|
|
|
|
fileName = tkFileDialog.asksaveasfilename(filetypes = [("PY","py")],title = "Save Scene")
|
|
|
- if(not fileName):
|
|
|
- return
|
|
|
- fCheck=Filename(fileName)
|
|
|
- #print fCheck.getBasenameWoExtension()
|
|
|
- ###############################################################################
|
|
|
- # !!!!! See if a module exists by this name... if it does you cannot use this filename !!!!!
|
|
|
- ###############################################################################
|
|
|
- if(sys.modules.has_key(fCheck.getBasenameWoExtension())):
|
|
|
- tkMessageBox.showwarning(
|
|
|
+ if(not fileName):
|
|
|
+ return
|
|
|
+ fCheck=Filename(fileName)
|
|
|
+ #print fCheck.getBasenameWoExtension()
|
|
|
+ ###############################################################################
|
|
|
+ # !!!!! See if a module exists by this name... if it does you cannot use this filename !!!!!
|
|
|
+ ###############################################################################
|
|
|
+ if(sys.modules.has_key(fCheck.getBasenameWoExtension())):
|
|
|
+ tkMessageBox.showwarning(
|
|
|
"Save file",
|
|
|
"Cannot save with this name because there is a system module with the same name. Please resave as something else."
|
|
|
- )
|
|
|
+ )
|
|
|
|
|
|
- return
|
|
|
- self.CurrentDirName=fileName
|
|
|
- fileName=fileName+".py"
|
|
|
+ return
|
|
|
+ self.CurrentDirName=fileName
|
|
|
+ fileName=fileName+".py"
|
|
|
f=FileSaver()
|
|
|
- self.CurrentFileName=fileName
|
|
|
- f.SaveFile(AllScene,fileName,self.CurrentDirName,0)
|
|
|
- self.Dirty=0
|
|
|
- self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
|
|
+ self.CurrentFileName=fileName
|
|
|
+ f.SaveFile(AllScene,fileName,self.CurrentDirName,0)
|
|
|
+ self.Dirty=0
|
|
|
+ self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
|
|
pass
|
|
|
|
|
|
def loadModel(self):
|
|
|
@@ -974,7 +974,7 @@ class myLevelEditor(AppShell):
|
|
|
title = 'Load New Model',
|
|
|
parent = self.parent)
|
|
|
if modelFilename:
|
|
|
- self.makeDirty()
|
|
|
+ self.makeDirty()
|
|
|
if not AllScene.loadModel(modelFilename, Filename.fromOsSpecific(modelFilename)):
|
|
|
print '----Error! No Such Model File!'
|
|
|
pass
|
|
|
@@ -995,9 +995,9 @@ class myLevelEditor(AppShell):
|
|
|
title = 'Load New Actor',
|
|
|
parent = self.parent)
|
|
|
|
|
|
-
|
|
|
+
|
|
|
if ActorFilename:
|
|
|
- self.makeDirty()
|
|
|
+ self.makeDirty()
|
|
|
if not AllScene.loadActor(ActorFilename, Filename.fromOsSpecific(ActorFilename)):
|
|
|
print '----Error! No Such Model File!'
|
|
|
pass
|
|
|
@@ -1174,24 +1174,24 @@ class myLevelEditor(AppShell):
|
|
|
return
|
|
|
|
|
|
def addParticleEffect(self,effect_name,effect,node):
|
|
|
- AllScene.particleDict[effect_name]=effect
|
|
|
- AllScene.particleNodes[effect_name]=node
|
|
|
- if not self.ParticleEnable:
|
|
|
+ AllScene.particleDict[effect_name]=effect
|
|
|
+ AllScene.particleNodes[effect_name]=node
|
|
|
+ if not self.ParticleEnable:
|
|
|
AllScene.particleNodes[effect_name].setTransparency(True)
|
|
|
AllScene.particleNodes[effect_name].setAlphaScale(0)
|
|
|
AllScene.particleNodes[effect_name].setBin("fixed",1)
|
|
|
- return
|
|
|
+ return
|
|
|
|
|
|
def openParticlePanel(self):
|
|
|
if self.particlePanel != None:
|
|
|
## There already has a Particle panel!
|
|
|
return
|
|
|
- if(len(AllScene.particleDict)==0):
|
|
|
- self.particlePanel=seParticlePanel.ParticlePanel()
|
|
|
- else:
|
|
|
- for effect in AllScene.particleDict:
|
|
|
- theeffect=AllScene.particleDict[effect]
|
|
|
- self.particlePanel=seParticlePanel.ParticlePanel(particleEffect=theeffect,effectsDict=AllScene.particleDict)
|
|
|
+ if(len(AllScene.particleDict)==0):
|
|
|
+ self.particlePanel=seParticlePanel.ParticlePanel()
|
|
|
+ else:
|
|
|
+ for effect in AllScene.particleDict:
|
|
|
+ theeffect=AllScene.particleDict[effect]
|
|
|
+ self.particlePanel=seParticlePanel.ParticlePanel(particleEffect=theeffect,effectsDict=AllScene.particleDict)
|
|
|
|
|
|
pass
|
|
|
|
|
|
@@ -1337,7 +1337,7 @@ class myLevelEditor(AppShell):
|
|
|
self.menuEdit.entryconfig('Duplicate', state=NORMAL)
|
|
|
self.menuEdit.entryconfig('Remove', state=NORMAL)
|
|
|
self.menuEdit.entryconfig('Object Properties', state=NORMAL)
|
|
|
- if callBack:
|
|
|
+ if callBack:
|
|
|
self.seSession.select(nodePath,fResetAncestry=1)
|
|
|
messenger.send('SGE_Update Explorer',[render])
|
|
|
if not taskMgr.hasTaskNamed('seMonitorSelectedNode'):
|