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@@ -53,11 +53,11 @@ PUBLISHED:
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friend class FLOATNAME(LMatrix4);
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};
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- INLINE_LINMATH FLOATNAME(LMatrix4)();
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- INLINE_LINMATH FLOATNAME(LMatrix4)(const FLOATNAME(LMatrix4) &other);
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+ INLINE_LINMATH FLOATNAME(LMatrix4)() = default;
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+ INLINE_LINMATH FLOATNAME(LMatrix4)(const FLOATNAME(LMatrix4) &other) = default;
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INLINE_LINMATH FLOATNAME(LMatrix4)(const FLOATNAME(UnalignedLMatrix4) &other);
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INLINE_LINMATH FLOATNAME(LMatrix4) &operator = (
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- const FLOATNAME(LMatrix4) &other);
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+ const FLOATNAME(LMatrix4) &other) = default;
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INLINE_LINMATH FLOATNAME(LMatrix4) &operator = (
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const FLOATNAME(UnalignedLMatrix4) &other);
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INLINE_LINMATH FLOATNAME(LMatrix4) &operator = (FLOATTYPE fill_value);
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@@ -330,11 +330,11 @@ PUBLISHED:
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num_components = 16
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};
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- INLINE_LINMATH FLOATNAME(UnalignedLMatrix4)();
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+ INLINE_LINMATH FLOATNAME(UnalignedLMatrix4)() = default;
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INLINE_LINMATH FLOATNAME(UnalignedLMatrix4)(const FLOATNAME(LMatrix4) ©);
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- INLINE_LINMATH FLOATNAME(UnalignedLMatrix4)(const FLOATNAME(UnalignedLMatrix4) ©);
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+ INLINE_LINMATH FLOATNAME(UnalignedLMatrix4)(const FLOATNAME(UnalignedLMatrix4) ©) = default;
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INLINE_LINMATH FLOATNAME(UnalignedLMatrix4) &operator = (const FLOATNAME(LMatrix4) ©);
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- INLINE_LINMATH FLOATNAME(UnalignedLMatrix4) &operator = (const FLOATNAME(UnalignedLMatrix4) ©);
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+ INLINE_LINMATH FLOATNAME(UnalignedLMatrix4) &operator = (const FLOATNAME(UnalignedLMatrix4) ©) = default;
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INLINE_LINMATH FLOATNAME(UnalignedLMatrix4)(FLOATTYPE e00, FLOATTYPE e01, FLOATTYPE e02, FLOATTYPE e03,
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FLOATTYPE e10, FLOATTYPE e11, FLOATTYPE e12, FLOATTYPE e13,
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FLOATTYPE e20, FLOATTYPE e21, FLOATTYPE e22, FLOATTYPE e23,
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