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Fix a typo that causes texture flickering with custom shaders

rdb 16 years ago
parent
commit
89d68a083c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      panda/src/glstuff/glGraphicsStateGuardian_src.cxx

+ 1 - 1
panda/src/glstuff/glGraphicsStateGuardian_src.cxx

@@ -6919,7 +6919,7 @@ set_state_and_transform(const RenderState *target,
   if (_target_shader != _state_shader) {
     //PStatTimer timer(_draw_set_state_shader_pcollector);
 #ifndef OPENGLES_1
-    do_issue_shader();
+    do_issue_shader(true);
 #endif
     _state_shader = _target_shader;
     _state_mask.clear_bit(TextureAttrib::get_class_slot());