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@@ -63,6 +63,11 @@
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#include <mmsystem.h>
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#include <mmsystem.h>
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+#include <dxsdkver.h>
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+
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+#define tostring(x) #x
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+#define SDK_VERSION(major,minor) tostring(major) << "." << tostring(minor)
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+#define DIRECTX_SDK_VERSION SDK_VERSION (_DXSDK_PRODUCT_MAJOR, _DXSDK_PRODUCT_MINOR) << "." << SDK_VERSION (_DXSDK_BUILD_MAJOR, _DXSDK_BUILD_MINOR)
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#define DEBUG_LRU false
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#define DEBUG_LRU false
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@@ -2360,6 +2365,7 @@ reset() {
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_supports_stream_offset = (d3d_caps.DevCaps2 & D3DDEVCAPS2_STREAMOFFSET) != 0;
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_supports_stream_offset = (d3d_caps.DevCaps2 & D3DDEVCAPS2_STREAMOFFSET) != 0;
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_screen->_supports_dynamic_textures = ((d3d_caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) != 0);
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_screen->_supports_dynamic_textures = ((d3d_caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) != 0);
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+ _screen->_supports_automatic_mipmap_generation = ((d3d_caps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) != 0);
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if (dxgsg9_cat.is_debug()) {
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if (dxgsg9_cat.is_debug()) {
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dxgsg9_cat.debug()
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dxgsg9_cat.debug()
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@@ -2386,12 +2392,17 @@ reset() {
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<< "\nVertexShaderVersion = " << _vertex_shader_version_major << "." << _vertex_shader_version_minor
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<< "\nVertexShaderVersion = " << _vertex_shader_version_major << "." << _vertex_shader_version_minor
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<< "\nPixelShaderVersion = " << _pixel_shader_version_major << "." << _pixel_shader_version_minor
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<< "\nPixelShaderVersion = " << _pixel_shader_version_major << "." << _pixel_shader_version_minor
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<< "\nMaxVertexShaderConst = " << _vertex_shader_maximum_constants
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<< "\nMaxVertexShaderConst = " << _vertex_shader_maximum_constants
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- << "\nsupport stream offset = " << _supports_stream_offset
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- << "\nsupports dynamic textures = " << _screen->_supports_dynamic_textures
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+ << "\nsupports_stream_offset = " << _supports_stream_offset
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+ << "\nsupports_dynamic_textures = " << _screen->_supports_dynamic_textures
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+ << "\nsupports_automatic_mipmap_generation = " << _screen->_supports_automatic_mipmap_generation
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<< "\nMaxAnisotropy = " << d3d_caps.MaxAnisotropy
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<< "\nMaxAnisotropy = " << d3d_caps.MaxAnisotropy
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+ << "\nDirectX SDK version " DIRECTX_SDK_VERSION
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<< "\n";
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<< "\n";
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}
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}
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+ // OVERRIDE SUPPORT SINCE IT DOES NOT WORK WELL
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+ _screen->_supports_automatic_mipmap_generation = false;
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+
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this -> reset_render_states ( );
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this -> reset_render_states ( );
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// minimum shader requirements
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// minimum shader requirements
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