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@@ -721,8 +721,8 @@ repair_connectivity(const NodePath &top) {
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void NodePath::
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reparent_to(const NodePath &other, int sort) {
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nassertv(other.verify_connectivity());
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- nassertv(has_arcs());
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- nassertv(!other.is_empty());
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+ nassertv_always(has_arcs());
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+ nassertv_always(!other.is_empty());
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NodeRelation *darc = arc();
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darc->change_parent(other.node(), sort);
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@@ -745,8 +745,8 @@ reparent_to(const NodePath &other, int sort) {
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void NodePath::
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wrt_reparent_to(const NodePath &other, int sort) {
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nassertv(other.verify_connectivity());
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- nassertv(has_arcs());
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- nassertv(!other.is_empty());
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+ nassertv_always(has_arcs());
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+ nassertv_always(!other.is_empty());
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LMatrix4f mat = get_mat(other);
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set_mat(mat);
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@@ -886,7 +886,7 @@ attach_new_node(Node *dnode, int sort) const {
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void NodePath::
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remove_node() {
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nassertv(verify_connectivity());
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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PT_NodeRelation darc = arc();
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@@ -989,7 +989,7 @@ get_net_transitions() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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analyze() const {
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- nassertv(!is_empty());
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+ nassertv_always(!is_empty());
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SceneGraphAnalyzer sga(_graph_type);
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sga.add_node(node());
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sga.write(nout);
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@@ -1300,7 +1300,7 @@ get_scale() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_color_scale(const LVecBase4f &sv4) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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#ifndef NDEBUG
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if (_graph_type == DataRelation::get_class_type()) {
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@@ -1406,7 +1406,7 @@ set_pos_hpr_scale(const LVecBase3f &pos, const LVecBase3f &hpr,
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_mat(const LMatrix4f &mat) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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#ifndef NDEBUG
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if (_graph_type == DataRelation::get_class_type()) {
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@@ -1661,7 +1661,7 @@ set_pos_hpr_scale(const NodePath &other,
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_mat(const NodePath &other, const LMatrix4f &mat) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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#ifndef NDEBUG
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if (_graph_type == DataRelation::get_class_type()) {
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@@ -1785,7 +1785,7 @@ heads_up(const NodePath &other, const LPoint3f &point, const LVector3f &up) {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_color(const Colorf &color, int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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ColorTransition *col_trans = new ColorTransition(color);
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arc()->set_transition(col_trans, priority);
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@@ -1803,7 +1803,7 @@ set_color(const Colorf &color, int priority) {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_color_off(int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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ColorTransition *col_trans =
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new ColorTransition(ColorTransition::off());
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@@ -1859,7 +1859,7 @@ get_color() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_bin(const string &bin_name, int draw_order, int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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GeomBinTransition *bin_trans = new GeomBinTransition(bin_name, draw_order);
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arc()->set_transition(bin_trans, priority);
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@@ -1916,7 +1916,7 @@ get_bin_draw_order() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_texture(Texture *tex, int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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nassertv(tex != NULL);
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TextureTransition *tex_trans = new TextureTransition(tex);
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@@ -1935,7 +1935,7 @@ set_texture(Texture *tex, int priority) {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_texture_off(int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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TextureTransition *tex_trans =
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new TextureTransition(TextureTransition::off());
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@@ -2021,7 +2021,7 @@ get_texture() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_material(Material *mat, int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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nassertv(mat != NULL);
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// We create a temporary Material pointer, a copy of the one we are
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@@ -2089,7 +2089,7 @@ get_material() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_fog(Fog *fog, int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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nassertv(fog != NULL);
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FogTransition *fog_trans = new FogTransition(fog);
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@@ -2108,7 +2108,7 @@ set_fog(Fog *fog, int priority) {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_fog_off(int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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FogTransition *fog_trans =
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new FogTransition(FogTransition::off());
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@@ -2190,7 +2190,7 @@ get_fog() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_render_mode_wireframe(int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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arc()->set_transition(new RenderModeTransition(RenderModeProperty::M_wireframe), priority);
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}
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@@ -2204,7 +2204,7 @@ set_render_mode_wireframe(int priority) {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_render_mode_filled(int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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RenderModeTransition *rmt =
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new RenderModeTransition(RenderModeProperty::M_filled);
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@@ -2222,7 +2222,7 @@ set_render_mode_filled(int priority) {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_two_sided(bool two_sided, int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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CullFaceProperty::Mode mode =
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two_sided ?
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@@ -2265,7 +2265,7 @@ get_two_sided() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_transparency(bool transparency, int priority) {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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TransparencyProperty::Mode mode =
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transparency ?
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@@ -2366,7 +2366,7 @@ get_stashed_ancestor() const {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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prepare_scene(GraphicsStateGuardianBase *gsg) {
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- nassertv(!is_empty());
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+ nassertv_always(!is_empty());
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// Use the ScenePrepareVisitor and fire off a traversal of the scene
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// beginning at the bottom node. The ScenePrepareVisitor (defined
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@@ -2391,7 +2391,7 @@ prepare_scene(GraphicsStateGuardianBase *gsg) {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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show_bounds() {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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arc()->set_transition(new DrawBoundsTransition);
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}
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@@ -2403,7 +2403,7 @@ show_bounds() {
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////////////////////////////////////////////////////////////////////
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void NodePath::
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hide_bounds() {
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- nassertv(has_arcs());
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+ nassertv_always(has_arcs());
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arc()->clear_transition(DrawBoundsTransition::get_class_type());
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}
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