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@@ -1540,13 +1540,11 @@ build_shear_mat(LMatrix4f &shear_mat,
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cul, cur, clr, cll
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};
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- float edge_lengths[4];
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float max_edge_length = -1.0f;
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int base_edge = -1;
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for (int i = 0; i < 4; i++) {
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LVector3f edge = points[(i + 1) % 4] - points[i];
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float length = edge.length_squared();
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- edge_lengths[i] = length;
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if (length > max_edge_length) {
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base_edge = i;
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max_edge_length = length;
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