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@@ -1540,7 +1540,7 @@ update_shader_texture_bindings(CLP(ShaderContext) *prev, GSG *gsg) {
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CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tex->prepare_now(view, gsg->_prepared_objects, gsg));
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if (gtc != (TextureContext*)NULL) {
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gl_tex = gtc->_index;
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- gsg->update_texture(gtc, false);
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+ gsg->update_texture(gtc, true);
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}
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}
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